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It looks like virtually all of the MECC games are available for free here: https://archive.org/details/mecc
He sure looks weird with short hair. Odd that his trademark "weird" long hair makes him look normal to me now.
Seems like a reasonable way to handle it, less clutter is always good. Are we still sticking with 2 tags now? I liked the option to post something to both a broad and specific topic, for example #music and #classical. I trust the community to apply a fitting community tag, and know we are able to suggest that tag when we post, but it seems we lose a little of the ability for a post to cross over into a fitting tag that the submitter didn't think of when they posted. Say I posted to #music and suggested #bach for the community tag. The community may be less likely to change the #bach tag to #classical, as it is a fitting tag, but someone following only #classical would miss it. Personally, I'd really like to see the number of community tags that can be applied to a post go up the more it is shared. Keep posts at 2 tags starting out, and increase it after x number of shares. This would allow more universally enjoyed posts to show up for more people, while still keeping more niche post in their respective tags. This post:Poetry's Alive, We Just Call It Rap is a great example, currently it is in #poetry and #music, 2 very fitting tags for it. #Music is a broad tag that many users are aware of, so it is likely to always be chosen by the community as the community tag on posts like this. It has been enjoyed, and has a full hubwheel now. It would be great if the community could add #hiphophubski to it at this point, as followers of that tag would likely find it interesting as well.
I feel very similarly about Zeppelin I myself. My best friend had discovered it, and copied their cd onto a tape for me. I was blown away by it. It was really the first album that showed me that music can be so much more than the pop I was listening to on the radio at the time. It was really the album that encouraged me to explore music for myself, a journey I am still on. It also showed me that music didn't have to be "new" to be great. The thing that stood out to me the most was how much I felt they were really making the music they wanted to, instead of what they thought people wanted. I could tell it was coming from something different than the pop I was hearing at the time, that they weren't just making it because they thought I would buy it. I didn't know anything about the machine that is the music industry at the time, but I knew that I had found something special that I would love forever.
I had forgotten how long Water Hazard can feel, but I managed to take down the chopper in one go this time! I think the pacing is a little slower than many modern games, but that's not always a bad thing. The story takes a little longer to develop, and at first it doesn't really feel like you are affecting the world at all. I love that the game makes you think, some of the puzzles are tough, but satisfying when you solve them. The game does a great job of teaching you as you go. I love the chaos of the teleporter scene, you see important set pieces and characters, but don't really know the significance of any of them yet. Ending up right outside the lab, and having to walk anyways is pretty excellent.