Once I finish school, my current plans are to go and try to join the Canadian Army. Recently I have been thinking about journalism as well.
I haven't given it a ton of thought it is just something that I've always wanted to do. I'm big on plots so it will definitely tell some kind of story, but it will do so not through cut scenes but by allowing you to live in the world that I create. I really do love rogue-like games, so maybe I will try my hand a a rouge-like game that also provides a compelling story. I am just spit balling here, it will be some time until I can begin work.
Yo, it's not like it's impossible. The Binding of Issac told an extremely thought out and detailed story. I'd say the rogue-like nature of the game, slowly discovering new bits of the story over time, made the plot much more compelling. It's definitely not everyone's idea of plot though, so it might not be the kind of thing you are looking for. Other than that I can't think of any other rogue-likes I've played that had a very good story off the top of my head, so it's definitely not a common practice. At least not yet. Plot definitely helps/would help those not familiar and in love with the genre to get through the beginning (seeming) monotony and repetition that by nature rogue-likes have, so in my opinion it seems like a really good idea overall. However, if the game is focused solely on the plot then it might lack replayablility. Just a thought.
I was thinking about the Binding of Issac while I was brainstorming, but I think I would try to have a larger, more engaging plot. You do make a point though, if there is too much focus on the plot and it slows down the game play replayablility goes out the window.
For sure. As someone who isn't overly creative when it comes to plot, I'm not sure I can really help you with that, but if you have questions about gameplay and stuff, I might be able to help. It seems like (from what you've said) that you are looking for a faster pace game. Are you thinking like a bullet hellish kind of thing? More puzzle based? More strategic gameplay? Or a mixture of all of them? You have a metric fuckton of options with this, and with rogue-likes booming like they are, you have a good chance of doing well for yourself if you can make at least a decent foundation for a game. If things go well and at any point you feel it's polished enough to be put out into the indie community, send it to a youtuber named Rockleesmile. He does reviews of indie games and has a good deal of experience with rogue-likes. Hope this helps :D
My dream job is to be a remote community manager of a website like hubski, reddit, eBay etc, or a very popular game. I'd like to move from being on the frontend to overtime learning to be good at coding and remain there. I like the variety of that job. I still need to learn to code, and type/write better English. I don't even know the qualifications for such jobs. I don't think a job like that should have qualifications really other than being a good part of the community and having the ability to resolve issues and work with people in a calm collective way. I would like the position to be remote so I can spend time anywhere and everywhere while still doing my job.
Work as hard as you can, have passion, don't let anyone know that you don't know what you are doing, always try to make people's (clients) lives easier in any way possible and you can do whatever you want in internet-land... And make good money while doing it. Trust me.
That's kind of what I'd like to do to. I like dealing with people, but I'm not very keen on meeting people in person or being in the spotlight, which is rough, because in most places, that's the only way you can get some of those jobs. I'm really good at talking to people online, and I love it. I can see trends within communities and help people resolve issues. I used to be an admin on a couple Minecraft servers in middle school, and there was just something about my role that I loved. Sure, I could just ban people, but what I loved doing is being helpful. If someone needed help with something, I was the one there researching and offering advice. If a lot of people wanted it, I was always trying to work to implement it, or offer a compromise. If there were disputes, I tried to resolve them. I wasn't even that great at my job. If something needed to be done, I didn't know the immediate fix. I would sit there and mess around with stuff and do some research online in order to get a problem fixed. I didn't know what was wrong, but I knew what to look for. I didn't like the powers that came with the title, I liked the responsibilities. My dream job would be to wake up and just start talking to people. Maybe a lot of people were having issues with something on a game or website. I could go figure out exactly what it was, using the community as researchers and test subjects, then pass the issue and information on to the proper people. For example, if there was a glitch with a system in a game, I could talk with people to nail down exactly what the problem is. I could have people send in screen shots, error reports (or stack traces, if needed), and video of the problem. I could then take that, compile the information down, and send it to the devs. That way, I wouldn't be like "Oh, the map is broken", I could say "This button on the map is doing this for a lot of people. Here's some screenshots and video of the issue. It seems like it happens when a player is using this class and this weapon. Here's how you can recreate it." That way, the devs would have a lot to go on, and people would be less up in arms over every little problem.
Dream job would probably be a fantasy author, but that is just a dream. I don't read or write enough to actually accomplish that with any accuracy. I could see myself writing a few pieces of shorter fiction, but not really sure right now. I always wanted to be a fantasy author because I could always see this world in my head that I wished I could have shared with everyone. I've spent the last two years or so working on it in my spare time, so I wouldn't say I'm not trying.
Dungeons and Dragons adventure writing. Short bits of cool fantasy. They are self contained and get your writing. I am trying my hand at it. Its a cool functional type of writing.
It is amazing that you say that because I got invited to join a Dungeons and Dragons group a few weeks ago. Never really been into the whole scene, but the prospect of getting to stretch my imagination is definitely intriguing. How long have you been at it? Any tips?
I started a long time ago....too long...like early 90s long. Anyway I missed out on it for about a decade, got in, hated the rules, got out again. Now I am back in. 5e is AMAZING and encourages roleplay over ruleplay.
If I was to give any tips is that for your first character make yourself. It is easy to roleplay yourself. You are you. But stretch yourself to be a hero! Act like the superhero you can't be in real life. Also, don't buy the books yet. Online there is a version of the base rules.
My current dream job is either a psychologist or a psychiatrist, I'm still trying to figure which is best for me. The one of the main motivations behind my career choice being that I had a pretty botched experience with Psychological care. It took me a great deal more time and energy to work through my issues by myself than it would have if I could have found a competent psychologist who wasn't interested in drawing out sessions to milk my insurance.
Rescue animals. But I am not even remotely close to doing that now. Trying to finish university (game design) first and I have to think about money. :(
My dream dream job, captain of a space exploration ship. My realistic dream job is to be an executive of a successful industrial engineering consultation firm. I have no clue if I'll ever get there, or if I'll even ever get the chance to work in consulting, but that's where I want to go.
I'm right there with you. I'd love to be a scout, traveling the furthest reaches of the galaxy. Even if it meant giving up contact with the human race, I'd happily do it.
This has always been a dream for me. Unfortunately reality is cruel.. The amount of intelligence and drive required to be an astronaut is insane. You have to go all in for a minuscule chance of space. You have to convince a whole lot of people you're worth trusting with millions of dollars of equipment. I guess we could always make insane amounts of money and start our own Space X? That's realistic, right?
This is why I love films like Gattaca and Interstellar: the feeling that I get when these fictional astronauts is the closest I'll likely ever come to experiencing the divorce of the Earth's pull, the weightlessness of space, and the lure of the great emptiness that lies beyond our atmosphere. I don't know about you, but gravity wears on me. I'd rather float than feel crushed by the weight of the world. Funny: I never pictured myself as Atlas, but there you go.
Ah we think alike. Interstellar felt like a huge weight on my shoulders. I had to decompress for 45 minutes in my car contemplating my life choices before driving home. The scope, the freedom, the overwhelming unknown, is all so enticing. As for gravity.. well a large part of my job is walking around with a 45-100lbs backpack. I know soul crushing weight all too well. Atlas must be one mean son of a gun.
Formula 1, WEC or WRC driver. If not, probably be an aerodynamicist in motorsport. It fascinates me the sheer downforce that cars can generate, plus principles like ground effects, coanda effect and blown diffusers.
A friend of mine in Australia studied at tafe (technical practical college) doing librarian stuff, he had to research genres and various things, I'm sure the internet can tell you how to make it a reality and what it entails - there are school, university and state/ national libraries that aren't going anywhere, so librarians are needed ~
My dream job is my current job, being a scientist! My goal is to contribute to fields that will help solve some of humanity's challenges.
Depends on the day of the week which job I dream about. Monday night, my dream job is to be a prolific novelist. Next night, my dream job is to be an indie game developer. Next night, my dream job is to be a studio musician. Next night, my dream job is to be a street musician. Next night, my dream job is to be a clown. (Some days ya just feel nutty.) Next night, my dream job is to be a screenwriter and director. Next night, my dream job is to be a stage writer and director. Next night, I'm back to wanting to be a novelist cuz it's Monday again.
Problem is, my dream job is most likely not profitable - and when I start making it profitable, it will probably stop being a dream. But essentially - a large space. Lots of materials. Lots of papers, a few computers. And I build the SHIT out of stuff.
I'm working my dream job! I work on a merchant ship. Get to sail around the world and work with an enormous variety of people. The work is hard, and the hours are long but it's more than worth it. And best of all, I only work six months out of the year!
I want to be a translator of literature, from Korean to Swedish and English. Currently one year into my Korean Bachelor's degree, and after 3 more years of this I'll be doing a Master's in Asian Studies with focus on Korea. And after that I want to study at the Korean Literature Translation Institute. Getting there. I also want to write and publish poetry and children's books.. and maybe novels, but that's far, far into the future. :)
I'd like to work with MSF. I'm years and years away, but have started the first couple steps. I've had enough emergency medicine experience to know when I do eventually make it to med school I'd like to specialize.
My dream job would be to become an astrophysicist who goes adventuring with a group of friends/colleagues into remote areas to study and admire space, all the while using digital camera equipment we've accumulated to create homemade mini movies in these unique places we visit and successfully submitting them to Sundance films. This combines my 3 favorite hobbies: exploring, space (math/science/physics), and movie making. Just my personal dream :)
Well as of right now I would love to build computers for a living. If I had the tools to build custom rigs I would be all over it. Problem being there isn't much of a field for that or pay as far as that's concerned. There are very few things I enjoy more than seeing a case that is just a work of art. Hiding cables right, the perfect curves and angles for custom watercooled loops. Throw in your mirror over a bottom mounted power supply with a thin LED strip around the outside and custom plexiglass plate to sit over the mirror. It speaks to you! It would be way nicer than working this job that I dread going back to everytime.