Hey, thanks for stopping by! I am drummer who also has interest in semi-competitive Team Fortress 2 and indie games (mostly rogue-likes). As far as music goes, I am very open minded. I listen to almost every genre in some iteration. My current favorite band is XTC.
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I'm not necessarily expecting anyone to like these songs like I do, but here you go:
XTC- English Roundabout
Bombay Bicycle Club- Ghost
Echo & the Bunnymen- Siberia
Bad Suns- Cardiac Arrest
Switchfoot- Dirty Second Hands
Sorry this turned into more of a collection of music than one song. Maybe someone will enjoy this.
Just noticed that trump's hair looks like it has a blur censor on it. I can't not see it now...
XTC - English Roundabout -
XTC - This is Pop? -
If I had a mic I totally would do the drums for you.. Need to get on that lol
For sure. As someone who isn't overly creative when it comes to plot, I'm not sure I can really help you with that, but if you have questions about gameplay and stuff, I might be able to help. It seems like (from what you've said) that you are looking for a faster pace game. Are you thinking like a bullet hellish kind of thing? More puzzle based? More strategic gameplay? Or a mixture of all of them? You have a metric fuckton of options with this, and with rogue-likes booming like they are, you have a good chance of doing well for yourself if you can make at least a decent foundation for a game. If things go well and at any point you feel it's polished enough to be put out into the indie community, send it to a youtuber named Rockleesmile. He does reviews of indie games and has a good deal of experience with rogue-likes. Hope this helps :D
Slow Down My Heartbeat -- Switchfoot
Yo, it's not like it's impossible. The Binding of Issac told an extremely thought out and detailed story. I'd say the rogue-like nature of the game, slowly discovering new bits of the story over time, made the plot much more compelling. It's definitely not everyone's idea of plot though, so it might not be the kind of thing you are looking for. Other than that I can't think of any other rogue-likes I've played that had a very good story off the top of my head, so it's definitely not a common practice. At least not yet. Plot definitely helps/would help those not familiar and in love with the genre to get through the beginning (seeming) monotony and repetition that by nature rogue-likes have, so in my opinion it seems like a really good idea overall. However, if the game is focused solely on the plot then it might lack replayablility. Just a thought.
Yo. As someone who didn't really use reddit to much, some of this is a bit confusing to me. If I want to make certain text link to a certain website, I gather from this that i would to the / before the text thing. My question is, where does the link go? As in, how does it know where to link the text to? Furthermore, does imputing a link to a video automatically paste that link as the video itself in the post?
I've played melee, brawl, and 4 but only ever owned brawl. No doubt 4 I'd my favorite but since I'm primarily a PC guy I got into this game called Brawlhalla, which is not only free in Steam but also my favorite game in the genre. There are a few different mechanics and it's overall more focused on movement than smash, but it's still really easy to get into.