Hello I'm SCUM, I am a refuge from reddit. I believe that I have found a home here at hubski, this community seems very nice and mature and I cannot wait to be a part of it.
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I was thinking about the Binding of Issac while I was brainstorming, but I think I would try to have a larger, more engaging plot. You do make a point though, if there is too much focus on the plot and it slows down the game play replayablility goes out the window.
I haven't given it a ton of thought it is just something that I've always wanted to do. I'm big on plots so it will definitely tell some kind of story, but it will do so not through cut scenes but by allowing you to live in the world that I create. I really do love rogue-like games, so maybe I will try my hand a a rouge-like game that also provides a compelling story. I am just spit balling here, it will be some time until I can begin work.
I will have to look into Journey, time and time again I hear great things about it.
I can see where you are coming from, I have just left Reddit and I've got to say that the discussions on Hubski are much better. I don't think that Reddit had any negative influence on my ability to hold a reasonable discussion mainly because on Reddit I was too intimidated to try to have a discussion. On Hubski I do not feel this intimidation, furthermore I actually find that seeing opposing points of view is enjoyable, and it is enjoyable to post my point of view.
It is a great website, I'm not sure that I ever would have build my PC without it.
sure you could do it, after a quick look on PC Part Picker, here is a build https://pcpartpicker.com/guide/kYNnTW/the-ultimate-console-killer by all means look at other build created by users on the website, or take some time and do some research to make your own build.
You should build a PC, I just built my first one a few months ago. There is a weird pride that comes from building your own PC and gaming on a PC is fantastic. Check out PCPartPicker.com to help you select parts, it makes sure that they are all compatible for you and shows you where they are cheapest. Message me if you want any help building it.
About Spec Ops: The Line, I agree the main story was a bit heavy handed, but to me the subtle elements of the game are what made the story worthwhile.
For example the loading screen taunting me after I died too many times, or combat meaning to be repetitive and grueling, or the transition theory which (if I remember correctly) was when the screen fades to white the next sequence was a fabricated part of the story created by walker,and when the screen fades to black the sequence actually happened. The transition theory then ties in to the theory that Walker is in a purgatory where he is forced to relive the terrible events that have come to pass.