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Thor, Son of Odin, is still Thor (the person).
Thor is no longer worthy (as depicted in a recent issue of New Avengers) and loses the hammer Mjolnir to Female Thor (who presumably also has a real-name, but I'm not sure what).
Thor, 3000 year old Son of Odin still exists, but epithet of Hammer-wielding Avenger changed hands. It's just weird because unlike Tony Stark or Steve Rogers or Bruce Wayne his superhero identity is the same name as his actual name.
The superhero Thor is just whomever currently wields the hammer.
Here's a pretty neat related article about the abandoned cities of the World of Warcraft.
While all my friends have of course decided to use Facebook chat, Snapchat, and the like, all I really wish is that I could get just one of them to understand the simplicity and beauty that is IRC.
I'm not sure what you're referencing with the scientists, but I'd suggest that maybe you're thinking of Atomic Robo, which basically relates to science in the same way the Indiana Jones relates to archeology.
Alternatively, maybe you're thinking of The Manhattan Projects, which (I haven't read much of but I'm told) is basically an alternate end to WWII, where science became Beatlemania levels of popular.
I'm a pretty big fan of Transmetropolitan. It's a 60 issue series written by Warren Ellis, an arguably insane British man, about a futuristic Hunter S. Thompson, political corruption, transhumanism, body modification, and fecal matter.
I feel like there's some bit of description I usually use that I'm forgetting, but hopefully that's enough of a sell.
Also, I maintain that anyone remotely interested in comics as a medium should read Understanding Comics by Scott McCloud.
Oh man, this was a really interesting read.
I never owned an NES as a kid (I do now though!), and never played it enough to notice most of these quirks, but they were really interesting to learn about.
I always just assumed that Shovel Knight looked and felt like an NES game in style and gameplay, but it's amazing how much effort these devs put into keeping NES features that frankly, I doubt most people will understand or notice.
But there's also people who skim newspaper headlines, magazine articles while driving, or use their offline device like a Kindle or an iPod while driving who have similar increased chances of incidents, whose bad habits can't be tracked like that.
Perhaps a study will find that parents with children in the car, or people who play music loudly, or someone with a family history of heart attacks, or any number of other things also increase the chance of accident, and if they track cellular usage, next they'll want to tackle whatever the next biggest offender is.
Then pretty soon they'll just be videotaping the interior of your car and reading your medical records in a huge violation of your privacy.
Clockwork Empires, a...colony simulator, sort of like Sim City meets Dwarf Fortress, with multiplayer, procedurally generated customized buildings, a fascinating development blog, a Victorian-era science theme and cults to the ancient old ones.
Double Fine's Hack N' Slash, a old-school-zelda-like hack and slash, with actual hacking.
SportsFriends- a collection of 4 local multiplayer games, looks super great.
Radio the Universe - super cool style, sort of a cyberpunk-zelda game
Choice Chamber - a game inspired by TwitchPlaysPokemon
OlliOlli - skateboarding super-fun
Curse of the Necrodancer - roguelike dungeon delve rhythm game playable with guitars and dancepads
Gods Will Be Watching point and click thriller with despair and stuff
Darkest Dungeon - RPG about the stresses of dungeon crawling, humanity, and psychology
Hyper Light Drifter 2d action rpg, looks pretty, sounds pretty.
Also lots of board games. People should like board games more.
I've watched this and my only complaint is that there's not a third series.
It's a great anthology show, reminiscent of the Twilight Zone, but more focused on the future, where technology will be in 5 or 10 years.
And then presents those potential uses of technology in a way that's unnerving and fucking terrifying.