About Spec Ops: The Line, I agree the main story was a bit heavy handed, but to me the subtle elements of the game are what made the story worthwhile. Possible Spoilers For example the loading screen taunting me after I died too many times, or combat meaning to be repetitive and grueling, or the transition theory which (if I remember correctly) was when the screen fades to white the next sequence was a fabricated part of the story created by walker,and when the screen fades to black the sequence actually happened. The transition theory then ties in to the theory that Walker is in a purgatory where he is forced to relive the terrible events that have come to pass.
Major spoilers throughout this reply.
For me, I just can't get into the whole "let's go talk to Konrad instead of calling in backup like reasonable people." I feel like any actual person would take a step back and call in the boys once they started shooting fellow Americans. Plus you're forced into all these stupid decisions like having to drop white phosphorus onto the soldiers. Clearly, we could've just wiped them all with assault rifles but the game wants you to feel bad for toasting the civvies. I didn't have a choice. I literally can't progress without launching this stuff all over everyone. I did shoot all the soldiers that were dying, though. I felt worse when I had to choose between the soldier or the civilian to execute (I totally tried to take out the snipers a few times before I realized there was no way.) Maybe I'm being too critical of the game. I haven't finished it yet. Made it to the part where you can choose to kill Riggs or not. Shot him, cause that would really suck to burn alive. Hopefully the end is satisfying!
Ending spoiler tag so you don't accidentally glance something you don't want to see.