But I post it because occasionally francopoli needs to see one that shouldn't be yelled at.
- The word "addiction" gets tossed around quite a bit these days. It's not uncommon to hear people say that they are addicted to chocolate or shoe shopping, but if it isn't causing serious harm and impairment to daily function, it isn't an addiction. It's an overindulgence.
This isn't just semantics. An addiction involves a lack of control despite adverse consequences. Parents may worry their kids are addicted, but if the child can pull themselves away from a game to join the family for a conversation over dinner, and shows interest in other activities, like sports or socializing with friends, then they are not addicted.
Generally, parents panic when their kid's video game playing comes at the expense of doing other things like studying or helping around the house. But let's be honest, kids have been avoiding these activities for ages. Equally true is the fact parents have been complaining about their unhelpful children well before the first video game was plugged into its socket.
Its because adulthood starts so late in modern times, used to be 12 then 14 then 18 and 21 now you are basically a kid till at least college is over around 22. In that decade between 12 and 22 young people aren't allowed to do anything that provides any meaningful sense of achievement. Adults wont let them into the real world and economy so young people have to carve out their own niche where they can be good and have achievements and adults cant compete. When I was young that was the internet. I could navigate the internet much better than adults. I created websites, forums and even ran a small community to get my kicks. You cant do that anymore, as most users are in the Google/FB/Amazon Adult run and moderated walled garden so young people have adapted and found a place where they could get that achievement and that's competitive gaming. Games are too good at meeting all of a young persons needs for progression mastery and achievement. A couple decades of iteration have really nailed down that formula to the point that there isnt much in reality that can compete. Merit badges, Titles, and championship trophy's all are less fun to get and less fulfilling than the social media rush that comes from being good at video games.We look for competence — the need for mastery, progression, achievement, and growth. We need autonomy — the need for volition and freedom of control over our choice. And finally, we strive for relatedness — the need to feel like we matter to others and that others matter to us. Unfortunately, when considering the state of modern childhood, many kids aren't getting enough of these three essential elements.
Tony Judt argued in Postwar that "teenagers" as a demographic date pretty much back to the Marshall Plan. Prior to massive Cold War-driven investments in universities, factories and infrastructure, you were a kid and then pop you were an adult. With the advent of secondary school and modern mass media you ended up with an entire demographic that had money but no life essentials to pay for. I used to brag about one set of grandparents didn't finish 8th grade while the other got kicked out of Harvard and Radcliffe respectively. However, when my grandparents were in 8th grade 8th grade was it. They took their free education to the limit. And really they did fine, thanks.
Ready Player One was on the plane. I watched it. It made me hate my job more than any movie I've seen in a decade. It was The Goonies combined with That's what I Call '80s! run through a Greetings Fellow Kids understanding of VR. It was abundantly clear that a "kid's movie" was quite clearly designed for GenXers and 90sKids so they could wallow in their own nostalgia at the cost of... fucking anything. Entertainment? Video games ate fucking traditional media a decade ago it's just taken a while for the husk to stop twitching. The annoying thing is that there are still those journalists that don't play video games that don't understand video games that have to reframe video games in terms of Reefer Madness or some shit. DOOM: December 93 DIABLO: December 96 GRAND THEFT AUTO: October 97 Fuckin' skiing down a bloodbath there, video games.
"So much of Ready Player One is assembled from the detritus of our past that it is less a film and more an overstuffed cultural recycling bin. A shiny, expensive, well-cast and professionally assembled recycling bin, sure, but a trash heap all the same."Ready Player One was on the plane. I watched it. It made me hate my job more than any movie I've seen in a decade. It was The Goonies combined with That's what I Call '80s! run through a Greetings Fellow Kids understanding of VR.
Yeah pretty much.But what is worse than Ready Player One’s predictability is its pervasive immaturity, which bleeds into hostility. Engineered as a backward Corinthians in which audiences are actively discouraged from putting childish things away, the film fuels the worst aspects of fan culture. It is not enough, say, to be interested in Atari to live a full and meaningful life. You must know every game produced for the system, the cheat codes, the serial numbers, the hidden meaning behind those serial numbers and the blood type of its designer. Trivia is scripture, and the path to enlightenment can only be found in your basement, staring at the screen and smashing action figures against one another.
True. I've read two different screenplays and they're both shit. I had the good fortune to work with Morgan Freeman once; he's got a model of Rama in his production company's foyer. I asked him when the movie was coming out and he said "as soon as we get a decent script." it's been said that the reason Tom Hanks owns the rights to Stranger in a Strange Land is to prevent any producer from ever fucking it up.
Have you heard about this? https://www.npr.org/2018/08/03/635449590/parents-hire-fortnite-coaches-to-help-their-kids The title is click baity but I heard it on the radio. My reaction was, "Huh? Hmm... OK. Alright then, makes sense." I think that happened again with the mention of video game scholarships. I'd qualify it as positive coverage.
Patient Zero on all this was a WSJ article that's much more about parents hiring coaches so that they aren't completely pwned by their kids. Most of the kids interviewed are all “I felt like taking lessons was over the edge,” said Elliot. Now, he’s reconsidering. “I don’t want my dad to be better than me.” Mr. Giles’ 13-year-old daughter, Morgan, says “it’s kind of cool but weird at the same time.” She dislikes how her dad screams with delight whenever he wins a match. “It’s annoying.” Paul Rakovich’s 7- and 9-year-old sons grew suspicious when their dad suddenly became a lot better at “Fortnite.” Mr. Rakovich, of suburban Denver, copped to getting an online coach. Now all three take lessons separately. “My oldest is better than me, no doubt about it, and I wanted at a minimum to hang at his level,” Mr. Rakovich said.Rob hopes his friends don’t find out how he upped his game. “They’ll probably think I’m cheating or something,” he said. “That’s how 10-year-old kids work.”
I think it's fine how it uses Fortnite, sure it helps get views but it also sets the context clearly.
Addiction is a part of animals. Cats, monkeys etc. consume natural substances which gives high. Now a toxic material is addictive if taken in a limited volume. The main reason for addiction is getting away from the bonds of this body. Isn't it... think and it is true.. Read More.. h ttp://w ww.writerscafe.org/writing/ledgerdevice/2065385/
This all sounds very nice, and I agree with (most of) it, but those are some pretty big claims to just slap in the middle of your article without evidence or even reasoning behind them.No game can give a child the feeling of competence that comes from accomplishing a difficult task or learning a new skill on their own accord. Fortnite can't compete with the exhilaration that comes from the autonomy of exploring reality, where a child is free to ask questions and unlock mysteries in the real world. No social media site can give a kid the sense of relatedness, safety, and warmth that comes from an adult who loves that child unconditionally just the way they are, no matter what, and takes the time to tell them so.