#letsdoit is for those projects that you want to get done. You can use it to post the project itself, or as a way to ask for feedback, assistance, accomplishments, etc.
Thing about this tag especially is that I would use it for stuff that you're passionate about, or are greatly interested in getting started/finished or want feedback on, especially without cluttering other tags.
I dunno, we'll see how it goes and get a feel for it over time
Oooh... When you make that post, I shall be there with many a question!
Trying to learn Unity3d so I can create some video games I've had ideas about for years. Unity3d's website is actually very useful. Was all excited about having recreated their first beginner tutorial, made an actual game, simple, but it worked. Spent 8 hours on the next one, looking forward to moving to intermediate, then advanced... only to find all their other tutorials are for an outdated version of Unity3d, and those tutorials were talking about obsolete code that didn't work in the current version... Two days wasted, yesterday and today. Now, I need to figure out another way to learn this program.
Not wasted, never wasted. You went through two tutorials, now apply that knowledge and experiment with the software a bit. Download the new version of unity and try to reimplement what you covered, try from memory and then use a different reference than the tutorial if you cannot; look for the official docs and built-in support, try googling for the problem and finding an answer on stackexchange, try asking on a IRC channel and build up a friendship there. That time was not wasted my friend, yes the code may be obsolete but you're more likely to understand the design choices of the new unity now you've seen the old one.
Thanks. I like your online presence, you're always so congenial, constructive and supportive, in any thread I've seen you in. I think I'm gonna stop trying to learn Unity3d for now, and focus on Blender instead (which is more difficult to learn; I can't understand why, as usually I pick up software very quickly). Due to realizing, in the past, I've always done much better at the design and art side of things rather than coding.
I've really wanted a project that I can work on with my wife, and I think I may have found it: A web app for artists to manage commissions for their work. Every artist seems to have their own ad-hoc, thrown-together method of managing client info, payment, etc. For my wife just opening for commissions can be a full day event of emails, notes, and other media streams. I think it should be much easier, especially for digital artists. Now to just find the time.
I have all day tomorrow/Sunday. I won't really be working on anything except a crappy sketch and a little bit of work. I'm happy to help in whatever capacity.
Not as big as people's other projects. I want to make these but they are a little more advanced then I'm used to. I can't follow the guide exactly because I want to use the smaller, cheaper Gemma chip and that means I'll have to change the power source and a bunch of other things I don't really know how to do. I think I'll order parts this weekend and give it a shot anyway.
I'm working on learning an entire J.S. Bach Suite for solo Cello, on the Bass. It's pretty standard DMA material, especially for auditions. The catch is that I have... a complicated relationship with the suites, and played as little of them as possible throughout my postsecondary education. In light of this, I've been considering writing articles as I learn each movement - what I did, problems, how I approached it, what I had to change to get it to work on the bass, etc. Could be fun?
As a cellist that has had (and continues to have) major struggles with those suites, I think it's super cool to hear them on bass. It kind of hurts my brain to think about all the shifting that you'd have to do to get all them notes. Also, that's an awesome idea to write articles like that - might be really helpful to have it all written out like that to look at when you go to tackle the next one!
much applause for doing that stuff on bass. I can't even imagine the fingerwork Seriously, I can't imagine it. I play piano.
I've been trying to get better at photo editing/taking. I've been playing around with HDR, as well as a lot of the manual settings on my camera. It's really starting to feel like I have control on how the pictures turn out, rather than relying on the Auto settings to take the photos for me. I've been taking them into Photoshop and composing them, to help bring out the best parts in each photo. A lot of that is done for me, but I still have a lot of settings to toy around with to get the feeling that I desire from the image. It's a lot of fun, but I still got a lot of things to learn.
I'm going to try and write a novel (maybe). i've got an outline, and I really like it. the characters feel real to me, or rather a care about them and they feel like they've got a voice. I've written one short scene already and I like writing it. I'm also writing a version of a midsommer's night dream set in a school. I'll see how that goes.
Well, #letsfinishthatdamnfanfic. I'm a few months into it, mostly because there's no review of it, and I don't want to spoil it for anyone. It's not a big piece of writing - around ten pages per story - but it's a new level of work for me. I used to write stories that are four, five pages long, max. It's a #dota2 fanfic, but it ought to be readable by the non-immersed; if you want to catch most of the shoutouts, know your lore. I'll finish the first story today.
8 bit, if you were interested in that possible marketing position, I could PM you more details? Too many new trolls, and skilled developers on here to talk about anything proprietary. Though we will need artists, and possibly another developer, after the kick-starter.
I've got a ton of illustration, web design, print design, copy writing and photography experience. All professional, meaning, made money doing it, have online portfolio, etc. If you're ever looking for a designer in the future, I'm looking for work.