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comment by kingmudsy
kingmudsy  ·  1534 days ago  ·  link  ·    ·  parent  ·  post: Pubski, February 5, 2020

OH BOY.

    Dwarf Fortress is barely a blip on the mainstream radar, but it’s an object of intense cult adoration. Its various versions have been downloaded in the neighborhood of a million times, although the number of players who have persisted past an initial attempt is doubtless much smaller. As with popular simulation games like the Sims series, in which players control households, or the Facebook fad FarmVille, where they tend crops, players in Dwarf Fortress are responsible for the cultivation and management of a virtual ecosystem — in this case, a colony of dwarves trying to build a thriving fortress in a randomly generated world. Unlike those games, though, Dwarf Fortress unfolds as a series of staggeringly elaborate challenges and devastating setbacks that lead, no matter how well one plays, to eventual ruin. The goal, in the game’s main mode, is to build as much and as imaginatively as possible before some calamity — stampeding elephants, famine, vampire dwarves — wipes you out for good...Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.

- NYT

Here's a comment I left about it:

Dwarf fortress is complex and challenging to master. The pursuit of mastery is why I keep coming back to it - there's so much to do, to see, to create. It's a massive, spiraling game and discovering what it has to offer brings me stupid amounts of entertainment. My first fortress was a hovel of dwarves eating planted mushrooms in a bloodsoaked dining hall made of dirt. My most recent fortresses have hundreds of citizens, living in marble bedrooms and drinking from golden goblets. I learned how to play, and it opened up other avenues for mechanical exploration. Recently, I've started a fortress defended entirely with ballista towers instead of a traditional military.

It's my favorite game of all time (at the moment), and I hope to keep playing it for years.

Here's one of my favorite bugs that rose from the complexity of the simple systems comprising the game's whole:

    I added taverns to fortress mode, so the dwarves will go to a proper establishment, get mugs, and make orders, and they’ll drink in the mug. And, you know, things happen, mugs get spilled, there’s some alcohol on the ground.

    Now, the cats would walk into the taverns, right, and because of the old blood footprint code from, like, eight years ago or something, they would get alcohol on their feet. It was originally so people could pad blood around, but now any liquid, right, so they get alcohol on their feet. And then I wanted to add cleaning stuff so when people were bathing, or I even made eyelids work for no reason, because I do random things sometimes. So cats will lick and clean themselves, and on a lark, when I made them clean themselves I’m like, ‘Well, it’s a cat. When you do lick cleaning, you actually ingest the thing that you’re cleaning off, right? They make hairballs, so they must swallow something, right?' And so the cats, when they cleaned the alcohol off their feet, they all got drunk. Because they were drinking.

    But the numbers were off on that. I had never thought about, you know, activating inebriation syndromes back when I was adding the cleaning stuff. I was just like, ‘Well, they ingest it and they get a full dose,’ but a full dose is a whole mug of alcohol for a cat-sized creature, and it does all the blood alcohol size-based calculations, so the cats would get sick and vomit all over the tavern.

- Tarn Adams, co-creator of DF





ThurberMingus  ·  1533 days ago  ·  link  ·  

I've been convinced to try it too. I download it last night and started working through the quickstart guide. Got as far as a hole in the ground with a stockpile.

I'm blaming you three kingmudsy zebra2 OftenBen if I waste the rest of the month completely.

Devac  ·  1533 days ago  ·  link  ·  

Use Dwarf Fortress wiki for tips on everything from interface to construction and more.

Here is a DF crash course:

And because there's been a new major release, I'd personally recommend trying previous one (0.34 or 0.44 from above video) first. At least until most game-crashing bugs and exceptions get ironed out.

kingmudsy  ·  1533 days ago  ·  link  ·  

Let us know if you run into a wall! I've been playing forever, I'd be more than happy to help you out :)

Cumol  ·  1534 days ago  ·  link  ·  

Thank you for the quick into zebra2 and kingmudsy, I guess I will check it out right now!

I wonder though. If this is a free indie game, why is it closed-source?

kingmudsy  ·  1533 days ago  ·  link  ·  

Let us know how it goes!

Devac  ·  1533 days ago  ·  link  ·  

    If this is a free indie game, why is it closed-source?

There's no obligation to make it open-source, especially considering how the donation model rarely works for those and DF is their only source of income. Also, it's developed in, IIRC, C without version control (ToadyOne said so during reddit AMA) for over a decade. Even if it was released, it's probably a mangled idiosyncratic mess that would take years to refactor or get anyone up to speed well enough to contribute anything.