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Devac's profile
Devac




I'm a mathematics and physics student, which summarises many of my interests ;). In addition, I'm an avid fan of metal and RPGs (Role Playing Games).

Some extra stuff you might need to know about me:

I'm half-Polish and half-German, know the Polish language much better than German, but I can get at least the gist of it. Other than that I know bare-bones Czech and Swedish. For the sake of completeness, I also know English. ;)

I'm dyslexic and colour blind (the red-green type), that's to excuse miscommunication and me calling something eye-straining or unreadable. It's a rather extreme case of the bottom left in this picture.

It's not uncommon for me to call pounds, ounces and similar non-SI units of measurement as Wizard Units (WU). That's not due to hate, but it does feel annoying when most people in the USA or the UK can't be bothered to convert them on their own. Yet, moan whenever I would confuse some Pennsylvanian Liquid Ounce with Imperial Lager Ounce. I'm not even certain if the units I made up there are not real! It's a miracle you don't have TI-81 Shaftment to measure distance.

I don't like people making poorly reasoned accusations about me. If you think that you can give me a lesson on something give me a god-damned lesson instead of calling me names.

I don't have any problems with personal beliefs. It includes but is not limited to sexual orientation, gender issues and food choices, and all that other crap. I honest to whatever you find holy/unholy/other don't care. Just don't try to evangelise at me. That's among the easiest reasons for me to block/mute someone, beforehand calling them a sanctimonious git.

If you think that I'm disrespecting you: please, assume that I had a really bad day. I don't think I'm violent by nature. I think that I'm neither offensive nor a douche. But when I'm not at my usual laid-back state I will jump to HULK SMASH in an instant. And usually switch back as fast. Yes, I am serious.


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comments 66

Here's an IRC log from about an hour ago:

18:57 < Devac> I'm mostly fine. looking for a good topic for Partial Differential Equations

18:58 < keifer> Sounds above my head. basic usage of Haskell is about as far as my math abilities go.

19:00 < Devac> well, it basically boils down to eliminating options that are either a) some boring proof, b) some shitty standard problem with a tweak

I think that you just gave me an inspiration for my project. Believe it or not, I'm serious and only slightly sleep-deprived.

What about the Van Allen radiation belts? I mean, that's a constant bombardment of the building/tether with some quite nasty particles alongside all the craziness related to the presence of plasma. Not to even mention currents that would be induced in this megastructure.

Devac  ·  link  ·  parent  ·  post: Pubski: March 29, 2017

As OftenBen said, from what I know the reincarnation in Buddhism isn't related to deities. It's, along with karma, just a mechanism of the universe. Atheism and gnosis/misticism aren't exclusive from what I understand.

Devac  ·  link  ·  parent  ·  post: Pubski: March 29, 2017

Isn't atheism just a lack of belief in god(s)? The way I always understood it you can believe in reincarnation without believing in a deity.

Devac  ·  link  ·  parent  ·  post: Pubski: March 29, 2017

Board games that I've played so far and can recommend:

- Battlestar Galactica - Hate the show, love this game. There's a traitor among the crew, you have to find him/her/them.

- Chaos in the Old World - Warhammer Fantasy game where players take the roles of four Chaos Gods.

- Carcassone - Competitive map-building. If there's one game where I would argue that you can't add too many modules it would be it.

- Diplomacy - Hubski played it about a year ago. There's a whole community built around it, here's one of their databases.

- Lost Patrol - very unfair game set in the universe of Warhammer 40000. Your goal is survival against the Feral World (a world where everything tries to kill you).

- Pandemic - There's a pathogen and you and your friends must eradicate it.

- Space Hulk - Another Warhammer 40k game. You are a bunch of badass space marines and you have to cleanse a Space Hulk (basically a massive wreck the size of a moon made out of starships and its rabid inhabitants).

- XCOM: the Board Game - that's what we played. There's an alien invasion, just like in the computer game. Only your "Extraterrestrial Combat Unit" can stop them taking over the Earth. You can't let them! All of your stuff is here! ;P

Games I want to play:

- Necromunda - skirmish 40k game where you fight gang against gang. Each miniature matters, great game world and lore and encourages the your dudes approach to game.

That's a quick and dirty briefing on the ones I really like. I can go on or expand if you want, but I'm between classes right now.

Devac  ·  link  ·  parent  ·  post: Pubski: March 29, 2017

University stuff:

My research project finally got evaluated. I really don't like the professor with whom I was supposedly working this year. It's one thing to make your student perform research independently and showing initiative. Not being coddled and being let go on a wild goose chase, even if the professor knows from the start that it will be fruitless, is great. It allows a student to learn on own mistakes. Any progress gained by your own wits and hard work is that much sweeter.

But we had no contact since November. Even despite the fact that I was sending emails to him every week about it since January. Having to resort to cornering the guy with my findings just so he would graciously spend five minutes on giving me any input is something completely different.

Not that I care at this point. It was a very thought-provoking and intriguing series of problems connecting homotopy type theory and more general mathematical physics, but person with whom I 'collaborated' could not have been more aloof. I really hope to get to work with more people from the condensed matter physics institute next year. They are cool in more ways than one.

Board games!:

XCOM board game quickly devolved into talking about our own X-COM (mis)adventures. I sense a sort of a tournament brewing. Either in UFO: Alien Invasion or OpenXcom. Both are free and close to the spirit of original X-COM on top of some slight improvements and elimination of well-known exploits.

There's also a proposition of trying Illuminopoly modification to the Monopoly board game.

Devac  ·  link  ·  parent  ·  post: So I'm doing a thing...

If you would like some pointers about Wrocław, Kraków or more generally about Poland, I can write you something up. Are there any particular things you would like to know about? Would you like to focus on some particular thing or get sort of a 'vertical slice' of those cities?

I can offer the same thing for Prague, but likely not as detailed. Either way, I can try and answer some questions or clarify some of our oddities.

Devac  ·  link  ·  parent  ·  post: /quit: X-COM 2

I did play it with the expansion, yes. It's actually a mod for this expansion so it was balanced accordingly. There were a few bastard missions, but none of them were unwinnable.

Devac  ·  link  ·  parent  ·  post: /quit: X-COM 2

This is about Long War for the first game, I haven't played the XCOM 2 yet.

Long War is… very different. It's hard, but for me, it was mainly about having to shift the gears from old mechanics to something new.

- You need to maintain a large roster of fairly evenly trained troops, as there is fatigue on top of longer recuperation time. Seriously, you want to have about thirty mid-tier troops over a dream kill team of officer specialists.

- Research requires more time, so you might find yourself still fighting with laser weapons sixteen months into an invasion. IMO it's enough for end-game, but your mileage may vary.

- Deployed squad size is larger, but your opponents have better cooperation procedures.

- Panic isn't as erratic when it comes to changes. Everything you build, from satellites to interceptor bays, will have an effect on it. Same goes for its destruction.

- Many more little tweaks like that, I can go on if you want.

It's hard, but I don't know if I would compare it in a 1 to 1 relation. You need to take your time, both in-game and out. It's a Long War after all. Also, Wiki is a frigging lifesaver!

If you like quality Let's Play videos, I can recommend Beaglerush's series on Long War.

    People have made some pretty bad ass murals out of cork over the years. Have you considered making one yourself?

Not really, no. I wasn't even aware that cork was so popular as a medium. I'll think about it, but it was something that seemed like a cool way to kill an hour or two. You can learn all sorts of things while simulations run in the background. Before that, I was making paper planes and Warhammer scenarios. :P

However, if one 'sekrit project' I have for summer will fail or prove itself to be beyond my ability or amount of free time, then I might default to doing something more ambitious with cork.

I got my hands on a bunch of bottle corks yesterday and made this:

so there's that. It's not glued in place, I found that if you can distribute the empty spaces sparsely enough it will hold by static friction alone. These can be filled by chopping one sacrificial cork.

I've been very off and on with one piano project since January, but it's nowhere near ready to be played.

Devac  ·  link  ·  parent  ·  post: /quit: X-COM 2

You still have about 16 hours on Humble Bundle if you are interested.

Devac  ·  link  ·  parent  ·  post: /quit: X-COM 2

First of all, I second cgod on Long War mod. It's great and absolutely worth to at least give it a try. It's worth to look into the Wiki for it while learning how they have changed the mechanics.

Secondly, the thing about randomness and chance: 1 in 5 successes with the likelihood of failure being 0.8:

  Successes (p = 0.2) ; Failures (q = 1 - p = 0.8); Chance

0 ; 5 ; 0.32768

1 ; 4 ; 0.4096

2 ; 3 ; 0.2048

3 ; 2 ; 0.0512

4 ; 1 ; 0.0064

5 ; 0 ; 0.00032

That's the most likely scenario! How?

The thing is, the probability is a hard thing to approach. It's frustrating and hard to get your head wrapped around it. There was a case with Apple's shuffling function being 'not random enough' because it was returning sequences of songs by the same artist. They had to make it more random for human perception by making it less random from a probabilistic side of things - they did it by removing repeating sequences. Maybe the XCOM 2 is indeed a cheat. But what you describe isn't something that's impossible to happen in a truly random fashion.

EDIT: DOH! You meant 80% chance to hit. Sorry. I would still do the maths on it but starts to look indeed skewed in favour of the computer.

Did the math. Sorry for the confusion on my part. It should have been 4 hits being the most likely scenario if I understand the case correctly.

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