Kickstart that!! BUT you need to create a more appealing narrative for the game. Cause actually it's cumbersome. Ok, from the top of my head: Name: North Korea Towers Story: Both Korea compete to fit more apartment shape into the new skyscraper Rule: The first with a block over the top loose. Keep the 2 blocks selection each turn, but cut the points part, it's needlessly obfuscating. Or propose some alternate rule for math lover and nerds.
You could be even more opportunistic and call the game Twin Towers "Who will be the first to rebuild our nations symbolic might?" -mk I could no longer be your friend if you did this. Or sell it to the people that own the Tolkien franchise. The Two Towers -Mordor and Middle Earth battle for supremacy... :) I agree with ooli though, a narrative could help.
You're actually not the first to suggest that. I'd rather not have a narrative, since there's nothing intrinsic about the design that lends to one. We used to play a game called Ra made by Rio Grande that was supposedly based on Egyptian history. However, it was just a bidding game with an Egyptian theme. The game was successful, but we always laughed at the non-existent connection to ancient Egypt. I agree with ooli that a simple rule that the first with a block over the top loses. The scoring I proposed could be an advanced variant. -That's probably a much easier way to sell it.You could be even more opportunistic and call the game Twin Towers