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You're actually not the first to suggest that. I'd rather not have a narrative, since there's nothing intrinsic about the design that lends to one. We used to play a game called Ra made by Rio Grande that was supposedly based on Egyptian history. However, it was just a bidding game with an Egyptian theme. The game was successful, but we always laughed at the non-existent connection to ancient Egypt. I agree with ooli that a simple rule that the first with a block over the top loses. The scoring I proposed could be an advanced variant. -That's probably a much easier way to sell it.You could be even more opportunistic and call the game Twin Towers