Having written the attached link, I am now very tempted to run it as a campaign. Looking for suggestions, particularly as it lacks a proper conclusion.
The format at the moment involves the party, low-mid to mid level, going on quite the trek across most of their known world to collect a set of useful, but not very powerful magics items. The quest giver wants to recombine them so they can be gifted to a granddaughter.
I'm pretty happy with the encounters for gathering each item, there lacks a conclusion or boss fight to tie it together at the end. It's possible to tweak the campaign so that the encounters becoming increasingly difficult, but I feel it really needs more of an ending than Lady Sophietta going "Well thanks, here's your reward, bye bye".
Your suggestions, Hubski, please.
At the end, it's revealed that she doesn't have a granddaughter. Something happened on her last quest beyond just losing one too many pieces of the set that broke her a la Miss Havisham in Great Expectations. Something to do with a girl, not necessarily a real granddaughter but somebody with traits she admired and hoped one day to see in her own offspring? Her husband indulges her delusions in a misguided attempt to care for her. But he's not without influence- as evidenced by the consequences of keeping the set instead of returning it. Conversely, if the party returns the set, maybe he can pull some strings as thanks for making Sophietta's foggy last days happy ones. If set is returned, permanent positive benefits for group re commerce, protection from law?
I like this! It has a lot of potential for really great character, and I already feel charmed by the world. It's not an epic quest, but it feels meaningful somehow. If I were you, I would try to get your players emotionally invested in helping out Sophietta, and maybe making her grandaughter a character that your players have opportunities to interact with. I wonder if you could rewrite it with Hasartain as the BBEG? Or maybe that's a bit cliched. The idea doesn't make much sense with the way you've written it now, you'd basically have to have him and Sophietta separated by some circumstances...Maybe she asks the party to take her grandaughter on a quest or two? Could you write some sort of conclusion based on that?
There's certainly value is having Sophietta's granddaughter join the party. It could be a very epic way of introducing a new player character. You'd have to be careful so that the Red Set wouldn't be too powerful or too weak. I'd be cautious about giving the party an escort quest. They can be difficult as the main focus switches away from the player characters.