I liked the overall idea, i do feel that calling it sexist is over the top. it's the fact that the people developing the Oculus rift are men, developing the technology in a way that's usable for them. So I guess you could say that there are some inherent biological biases in that. That's not sexism, or at least not intentional sexism. It's unintentionally exclusionary, so that's a problem.
The obvious solution would be to develop something for women that has been developed for the color blind- different coloration/settings to enable playability for a broader audience. This of course can only happen if the company effectively listens to their customers or include females on the UAT for any of these products. Essentially it's going to require two different graphical displays depending on sex, men will never be able to program that correctly, because they can't test it effectively, which you could argue is also sexist, using her language, it's a limitation.
Now that Oculus Rift has a ton more money, they need to hire women to enable women to play games. They'll need to develop a way to create a filter similar to what they have done for men, but for women. It's going to create a lot more work for all developers, but it's the right thing to do.