I have yet to try Oculus Right or any of its competitors, and I probably won't try one anytime soon for ~$900 Canadian. Still cool to see something launched.
So I have to say that the current pricing is ridiculous not only because it's a $600 for the headset (which seems high but it's new tech so what do you expect), but because the recommended hardware to run it runs about $800 with no headroom. You'll get closer to $2,000 when you build out a substantially robust PC to really lay into this thing. And, let's face it, this is for hardcore audiences at this point so you're going to want to really see what it can do.
It's definitely for hardcore enthusiasts/early adopters. It'll be interesting to see what the reviews for it are and if it lives up to the hype.
Graphics cards are going to see a massive increase in processing power over the next year (50-80% 14nm and FinFET). It should help push VR and 4k into the mainstream without spending $2000. DDR4 has come down price faster than any other memory platform in history. We might see SSD's approach 10ยข a gig. The only laggered is in x86 chipsets, which I don't expect to see any amazing advancements or massive price drops. I think the future of VR and 4k looks good from a hardware point of view. Question is will VR be any fun? I have higher hopes for Holo Lens than the other various VR platforms.
Although I had both expected and hoped the cost to be lower, in my mind it's not entirely unfounded or outrageous. A high end television or smart phone will cost you similarly. It does mean that for a while VR will be beyond the reach of many average consumers, especially those who don't already own a capable gaming PC. Personally I'm excited to just sit down and play some games, but the loftier goals leveraging VR for social applications are likely to be something that will take a few years and component price drops to be achievable.