FWIW, this is pretty close to Valve's company design, and from what I've heard, most employees there are pretty happy with the workplace. Though I think it does take a lot of pruning of potential hires to find people who work well in that model.Self-organization in the corporate world sounds like a recipe for bullies controlling everyone. Even if it isn't, there's not much worse than corporate assholes co-opting science for their self serving social interests (even though they're totally beyond ego, dude).
A) They have like 300 employees who are all focused on game development, and B) They definitely do have some dissenters. Point A is probably the most salient, as dissenters abound in every organization.
Anecdotal evidence, I have some second / third connections in Valve and I'm yet to hear a bad thing about working there. I've also heard the only way is recommendations from people already working there.