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comment by tehstone
tehstone  ·  3399 days ago  ·  link  ·    ·  parent  ·  post: Hubnomic 1: Ruleset CREATIVE-KEYCHAIN - Rules on beginning

I propose a new ruleset.

Proposition 2: Ruleset determining the creation of new rules.

2.1 New propositions will be closed for voting when they have been voted upon by 3/4 of the number of users following the #hubnomic tag.

2.2 A simple majority is required for rules to be approved, based on the number of votes a proposal receives.

2.3 Rules proposed as sets must be approved in their entirety, votes may not be cast on a subset of the proposed set.

2.4 Rulesets must be modified as sets, including transmutation, amendment, and repeal.

2.5 This ruleset applies to itself and all previously proposed rules and rulesets.





thewoodenaisle  ·  3399 days ago  ·  link  ·  

Proposition 2.6: A poster proposing a proposition is implicitly voting for the proposition being proposed.

user-inactivated  ·  3399 days ago  ·  link  ·  

Would second, if rephrased. "implicitly voting" introduces unwanted complexity that can be exploited and cause problems. Might be wiser to phrase it more simply and directly.

thewoodenaisle  ·  3399 days ago  ·  link  ·  

To rephrase: the act of proposing a proposition is also a vote towards said proposition unless otherwise stated by the poster.

user-inactivated  ·  3399 days ago  ·  link  ·  

2.1 This may be difficult given math. It's possible the number of votes may not be presented in an exact 3 out of 4 fashion, there may be 5 of 7, and other percentages. This proposed sub ruleset should probably be revised. Also, it doesn't specify a given timeframe, and doesn't take into account growth and attrition of followers over a timeframe.

2.2 I'm concerned about the wording. It introduces needless complexity, which can be exploited and cause unforeseen complications. Would prefer, "Rules that receive the most votes shall be approved," but even then more specificity is needed.

2.3 Agree. In that while it may make instinctive sense to focus on one aspect of a complicated ruleset and follow through on that, discarding the previous, this tends to introduce unwanted disarray into the system. Logic traffic jams.

2.4 Can neither agree nor disagree, as I feel the words "rulesets", "modified", "sets", "transmutation", "amendent" and "repeal" should be explicitly defined.

2.5 How can this ruleset apply to previously proposed rules and rulesets...if the prior state of the system accepted different governing protocols, would this then mean anytime a substantial change is made to current rules, those then need to be retroactive, and everything in recorded annals needs to be changed?

Yes, I've worked for law firms.

demure  ·  3399 days ago  ·  link  ·  

re:2.1, 2.2 I think to allow for voting to be dynamic across people leaving/joining, it might make more sense for a "no nay votes, most yes votes in a certain time period" a la WEIRD-QUORUM

tehstone  ·  3399 days ago  ·  link  ·  

I completely agree, my intention with those rules was to get something in play early on to help adopt other rules and then amend the requirements once the game got under way. Having to wait 24, 48, or 96 hours for the very first rules seemed silly.

whanhee  ·  3399 days ago  ·  link  ·  
This comment has been deleted.
tehstone  ·  3399 days ago  ·  link  ·  

2.7 Following from 2.1, new rule proposals should include the follower count at the time the rule was proposed, this count shall not be updated when determining the outcome.

Current count: 7.

user-inactivated  ·  3399 days ago  ·  link  ·  

Do you feel inactive vs inactive followers might become an issue or come into play at some point?

tehstone  ·  3399 days ago  ·  link  ·  

I did consider that. I decided to leave it for rule amendment later when people have started to lose interest.

user-inactivated  ·  3398 days ago  ·  link  ·  

By the way, I hope you think I wasn't coming down too hard on you, or overly criticizing. Sometimes the innate copy editor in me goes too far and hurts peoples' feelings.

tehstone  ·  3398 days ago  ·  link  ·  

I did not! Although it did cross my mind that you were overthinking things a tad.

What's more unfortunate is the complete lack of interest in this game after the first ~6 hours of intense activity... demure? you there?

shanoxilt  ·  3398 days ago  ·  link  ·  

This is a common feature of this game. Unless you provide incentives to continue playing it, Nomic is quickly abandoned. Without a short time limit on ratification, people simply forget about it.

tehstone  ·  3398 days ago  ·  link  ·  

Makes sense. Also, some references to the game I've read on various websites mention turns, as though it's not just a madhouse of people proposing and voting but that they take turns proposing rules and the rules are voted on before new rules can be proposed. But perhaps that is just a lingering mechanic from a time when the game was played via email/message board rather than a more dynamic environment such as hubski.

demure  ·  3398 days ago  ·  link  ·  

I'm alive. I set an arbitrary period of 48 hours for the first set of rules on rules....

shanoxilt  ·  3397 days ago  ·  link  ·  

I would shorten it to 24 hours maximum (or 6 hours minimum).

thewoodenaisle  ·  3399 days ago  ·  link  ·  

2.1: Support

2.2: Support

2.3: Oppose because there is no way to check for contradictory rules within the ruleset.

2.4: Support once 2.3 can check for contradictory rules within the ruleset.

2.5: Support

shanoxilt  ·  3399 days ago  ·  link  ·  

I second this ruling.

shanoxilt  ·  3399 days ago  ·  link  ·  

    2.3 Rules proposed as sets must be approved in their entirety, votes may not be cast on a subset of the proposed set.

    2.4 Rulesets must be modified as sets, including transmutation, amendment, and repeal.

I vote against these two rules.

LuckySteves  ·  3399 days ago  ·  link  ·  

Seconded. Rulesets should be voted upon as individual rules.