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comment by ooli
ooli  ·  3858 days ago  ·  link  ·    ·  parent  ·  post: Obelisk: A game I made

Kickstart that!!

BUT you need to create a more appealing narrative for the game. Cause actually it's cumbersome.

Ok, from the top of my head:

Name: North Korea Towers

Story: Both Korea compete to fit more apartment shape into the new skyscraper

Rule: The first with a block over the top loose.

Keep the 2 blocks selection each turn, but cut the points part, it's needlessly obfuscating. Or propose some alternate rule for math lover and nerds.





thenewgreen  ·  3858 days ago  ·  link  ·  

You could be even more opportunistic and call the game Twin Towers

"Who will be the first to rebuild our nations symbolic might?" -mk I could no longer be your friend if you did this.

Or sell it to the people that own the Tolkien franchise. The Two Towers -Mordor and Middle Earth battle for supremacy... :)

I agree with ooli though, a narrative could help.

zebra2  ·  3858 days ago  ·  link  ·  

Replace the pieces with red, white and blue, leave the black pieces black, you're set!

mk  ·  3858 days ago  ·  link  ·  

    You could be even more opportunistic and call the game Twin Towers

You're actually not the first to suggest that.

I'd rather not have a narrative, since there's nothing intrinsic about the design that lends to one.

We used to play a game called Ra made by Rio Grande that was supposedly based on Egyptian history. However, it was just a bidding game with an Egyptian theme. The game was successful, but we always laughed at the non-existent connection to ancient Egypt.

I agree with ooli that a simple rule that the first with a block over the top loses. The scoring I proposed could be an advanced variant. -That's probably a much easier way to sell it.