I don't suppose someone can explain this situation to me? I know Microsoft supposedly royally screwed up the XBOX ONE, but how? And why? It seems incomprehensible to me that a company like Microsoft would shoot itself in the foot that bad. I almost want to say it's been blown out of proportion, but I simply don't know enough about video games and the industry in general.
basically, Xbox ONE will adopt a lot of Steam-like policies, you can buy a game on disc or download but it will be tied to your account (one difference here being other people can also play it if they have an account on the same Xbox). If you want to sell the game or trade it in, you can only do it at retailers participating in whatever system Microsoft has in place for it - that's bad news for smaller used game shops (like anything besides Gamestop in the US). If you want to share a game with a friend, you can only transfer the license to someone who has been on your Xbox friends list for 30 days - and once it's transferred, it's there forever, can't be regifted. Compared to right now, where you can just hand off a disc and it's playable without any work, it's kind of a shit deal for players. Also, the new Xbox will check-in to Microsoft servers every 24 hours - presumably that means your single player games won't work for more than a day without internet. The new system restricts gamers in a lot of ways without really adding any benefit for us. We put up with a lot of the bad stuff about Steam because they provide nice services in return, but Xbox seems to have taken all the bad parts about Steam and none of the good stuff. here's the official word from Microsoft on how game licensing will work.
Yep, I highly doubt MSFT is going to be putting on sales that even touch a candle to Steam Sales. The other part is that offline mode for Steam works for something like 30 days before you need to connect again, I've heard it can be buggy but that's still better than Xbox One.