I started my first tabletop game last week and decided I wanted to try something a little different. It's a pathfinder game and I'm playing a Rakshasa Sorcerer which, essentially, gives me 6 potions of glibness per day. With that buff I'm rolling +15 on my bluff skill at level 3.
I'm about to try to clear out a bandit camp but I'm having trouble coming up with ways to use bluff to my advantage. I know I could convince them I'm an envoy of their leader (whose name I have) but I'm not sure what to do from there.
I didn't expect this character to survive the first dungeon, but he did, so now I need help getting in a mindset where I can actually use him.
Bluff: Dress up like a bandit, then run through the camp in a panic shouting "GO GO GO GO GO LET'S GO!!!!" Roll bluff. If even mildly successful, all the bandits think "Well, he must know something we don't know," and follow you. You lead them right into a bear den. Or a snake pit. Or anything that gets them easily killed. Maybe since you're a sorcerer, you create a magical trap. Counter Monkey episode all about Bluff: http://spoonyexperiment.com/counter-monkey/counter-monkey-the-bardic-knock-spell/
This is great! Everyone in my group right now does "I roll diplomacy" and I thought that's what I had to do. I spent 5 minutes talking down to the captain of the guard to get an extra ring last time and everyone looked kind of shocked so I thought I wasn't supposed to do that. Now I'm going to go all out.
If they were willing to follow you, then you could set up a trap for them to be led into. So you have the name of their leader. he wants them to go do x and has an inside man that will make it happen when it obviously wouldn't otherwise, (ie a guard that will open the door to the keep so that they can raid the armory) but when the door opens they walk in and are surrounded by the guards who also give you a reward!
I'm thinking con games. I have a rogue that could do the pickpocket and I could sell the story. The bandit camp has about 20 people in it, so maybe I'll be able to get the crowd into a frenzy. The problem is that I'm squishy, so I'll need to be careful.