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comment by JTHipster
JTHipster  ·  3801 days ago  ·  link  ·    ·  parent  ·  post: Things That You Used to Hate, But Now Love

Real quick response to FFX at least: I used to think that game was mediocre, now I think it's just terrible. That story is bananas. It's everything I hate about JRPGs. And that voice. That fucking voice. I don't care if it fits his character, it's grating. I can't do that high-pitched voice in any JRPG.

The put out Tales of the Abyss on the 3DS which I decided to buy because why not, I had heard good things. And then the whole game just fucking shits itself all over my hands. That game was just a travesty of storytelling. I'm not talking about character development, which I'm sure gets better because if you can't develop a character you shouldn't be writing anything, I'm talking about shit like having a character want to investigate the engines that let a land battleship work and then the main character going "nah!" But that wasn't it, no, I could deal with that. Worldbuilding is one thing. It's that rabbit thing you get. That fucking rabbit.

Every goddamn time I press the button to shoot a fireball and that squeaky, nasal, high pitch voice screamed "FIRE!" I begged for it to end. And it's there. I will always remember that fucking nightmare voice, this stupid rabbit thing that shoots fire, I cannot fucking handle that shit.

I can't take that kind of shit seriously. There were little moments when I almost cared about the game and then the rabbit talks and I just die. The whole suspension of disbelief shatters and then the game picks up bits and pieces of it and shoves it up my urethra just to torment me with that voice. Fuck. Why does that ever have to be a thing? It's not cute or nostalgic, it's horrible. It's actually the worst. You know what they could've done instead of those stupid rabbits? Maybe have, I don't know, the main character use fucking magic to get past the obstacles? So that I have agency in the world instead of relying on a talking plush toy whose sole purpose is to make my life a living hell? Goddamnit. I wanted to forget about that game.

Okay back on topic. I used to hate rap. I thought it was trashy in high school. Then I gave Kanye a listen and started to explore from there. Went from being the kid that was like "all rap sounds the same" to trying a new album in my drive to school every week.

Kanye is still my favorite. There are certainly better artists and certainly better albums, but he's always consistently great and you can listen to any of his stuff at any time no matter what the mood.

I still hate tomatoes though.





user-inactivated  ·  3801 days ago  ·  link  ·  

Hey JT, can you start a Should You Play series

Also glad to hear about the rap thing. I need to redo my Playlist for the "people who think rap is only about money, bitches, and cars" base.

JTHipster  ·  3799 days ago  ·  link  ·  

Eh. It's not something I'd be down with doing. Video games take a lot of time to finish, it's not something you can plop on the television and just observe for a couple of hours. Plus, they're expensive, and that's just not something I can afford at the moment.

I wouldn't be able to approach it with my usual vitriol either way for a pretty simple reason. I want to develop games, and in the process of even writing a really simple maze I can tell that games take a lot of fucking work. The practices and methods are not as established as film, and so really going off on a team is harder because there's almost no resources to help people who don't know what they're doing.

If a game is really good, or really terrible (or really overly praised like FF13, 13-2, and 13-3 were/are) then I might talk about it, but it wont' be angry screaming foaming at the mouth JTHipster, it'll be a bit more down to earth.

Remember that a movie has teams of potentially hundreds of people, and a game is made by teams of anywhere between 2-100, with most not even going over 20. A lot of the criticism will come down to "it would have been better if they had been given more time and money."

Because of the amount of work and talent that a game needs just to be a functioning product, let alone good, you tend not to see a lot of really delusional developers, not like in movies. In films you can have directors who are fucking crazy and try to make this hyper ambitious movie that is just awful. For a game, if you try to be hyper ambitious, the game just won't get finished because you can't get it to QA to compile because you ran out of money. Unless you're talking about Too Human. Fuck Too Human.