Eh. It's not something I'd be down with doing. Video games take a lot of time to finish, it's not something you can plop on the television and just observe for a couple of hours. Plus, they're expensive, and that's just not something I can afford at the moment. I wouldn't be able to approach it with my usual vitriol either way for a pretty simple reason. I want to develop games, and in the process of even writing a really simple maze I can tell that games take a lot of fucking work. The practices and methods are not as established as film, and so really going off on a team is harder because there's almost no resources to help people who don't know what they're doing. If a game is really good, or really terrible (or really overly praised like FF13, 13-2, and 13-3 were/are) then I might talk about it, but it wont' be angry screaming foaming at the mouth JTHipster, it'll be a bit more down to earth. Remember that a movie has teams of potentially hundreds of people, and a game is made by teams of anywhere between 2-100, with most not even going over 20. A lot of the criticism will come down to "it would have been better if they had been given more time and money." Because of the amount of work and talent that a game needs just to be a functioning product, let alone good, you tend not to see a lot of really delusional developers, not like in movies. In films you can have directors who are fucking crazy and try to make this hyper ambitious movie that is just awful. For a game, if you try to be hyper ambitious, the game just won't get finished because you can't get it to QA to compile because you ran out of money. Unless you're talking about Too Human. Fuck Too Human.