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its when you move your head and the rendered stuff lags behind it will wobble. Even a tiny amount of latency would be easily visible. It's a bit like how looking at a fluorescent light directly, you can't see it's 60Hz flicker, but if you move your eyes left to right quickly, you can discern it. John Carmack has studied it extensively and I would consider him to be the expert these days on that stuff as he works for oculus.