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comment by user-inactivated
user-inactivated  ·  3548 days ago  ·  link  ·    ·  parent  ·  post: We cannot let this become gaming culture

Looks up from Smash Bros. 3DS.

Yeaaaaah, I recently unfollowed every single videogame website/news source because the community is just that toxic. I'll know if something 'important' in gaming happens because regular news will report on it or my friends will tell me.

I like games, but I would never want anyone to associate me as "that guy who plays videogames." I like talking about how games can be fun, their design and things like that. But hell if I'm gonna be spoken in the same breath as people who threaten women on campuses, whether they're being 'serious' or not.

I've got other things to do, you know.

Edit of More Thoughts:

I also don't think discourse about gaming has reached a level that's good enough or interesting enough or impactful enough to be valid. The last thing I remember reading that made me go "this is good writing on videogames" was posted by cov. That was 99 days ago.

Anything that isn't that well written on gaming I consider a waste of time.





Meriadoc  ·  3548 days ago  ·  link  ·  

Let's be honest here. I've been a hardcore gamer my entire life. I can't remember the last time I went a week without playing a video game. I know plenty of other gamers.

But gaming culture is absolutely one of the most toxic, putrid cultures in the world. It has been for quite a while, and it probably will be for quite a while. Gamers by and large are selfish, self-righteous, privileged, and completely impossible to satisfy people. If they don't get exactly what they want, or do get that even, they cry like immature children, and a lot of that is probably because they are immature children.

But to be a point where the culture is at the point of threatening to kill people and not reading the best source because they declared solidarity for women due to there being people in the world simply criticizing the male-catered world of male power fantasy video entertainment is laughably bad. It should be laughed at completely, and we should not stop completely shitting on gaming culture until people stop doing this shit.

I don't know what's the bigger root: games and gamers' unadulterated hatred and fear of women, or the absolutely abysmal game and game journalism industry. Which causes which?

sardis  ·  3548 days ago  ·  link  ·  

    I also don't think discourse about gaming has reached a level that's good enough or interesting enough or impactful enough to be valid. The last thing I remember reading that made me go "this is good writing on videogames" was posted by cov. That was 99 days ago.

This is a few year's older than the article cov posted but its one of the best things ive ever read about a game. its an analysis of metal gear solid 2. it would help if youve played metal gear solid 1 and 2 but i dont think its 100% necessary to enjoy it. (being an analysis its spoiler heavy, of course.)

heres a passage from it that i think is great:

    Actor refers to a character in a videogame whom the player presumes to control. Character refers to the identity of a fictional person within the game’s narrative context. All actors in MGS2 are characters, while only two characters are actors.

    By extension, I have distinguished between Player Objectives and Actor Objectives. The former term describes the literal demands that a game places upon its player in order to complete the game’s objectives, including physical manipulation of hardware and the resulting in-game actions. The latter term describes the actor’s responsibilities as informed by narrative context and as they create the narrative.

    The videogame Ms. Pacman illustrates how Player and Actor Objectives traditionally contrast and complement each other. The player must manipulate the joystick to guide Ms. Pacman through a series of mazes, meanwhile avoiding ghosts and eating pellets. In her narrative context, Ms. Pacman must survive her trip through the maze and consume. Ms. Pacman affirms that the Player Objectives fulfill the Actor Objectives since the player’s success guarantees the actor’s success.

    The game splits the rewards: his score increases, and she lives to eat another day. Ms. Pacman has as little practical use for the score as the player has in her survival. He will leave the arcade without regret that she has repeatedly died, and she, in context, becomes no happier when he breaks the high score.

    However, each reward affirms the other. Ms. Pacman’s survival guarantees that he will increase his score. The player’s increased score can earn a 1up, prolonging her desperate lease on life.

its strange reading this because before id never heard these essential parts of a video game described in such a way.

user-inactivated  ·  3548 days ago  ·  link  ·  

I eat metal gear like pancakes so I'll totally check this out!