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comment by user-inactivated
user-inactivated  ·  3991 days ago  ·  link  ·    ·  parent  ·  post: Permadeath just won't die

i've actually become significantly disappointed in delver since i bought it. the game is short and easy enough that i've already grabbed the orb once, and i haven't even spent much time on it. i actually prefer the less complex roguelikes but this one just goes too far.

there's no real character customization because the weapons and armor are all the same, this results in a boring upgrade path because there are no tradeoffs, there's a clear superiority between each option. a good 90% of the items i encounter stay on the ground. melee combat is as shallow as it gets, archery is inexplicable (most frustrating arcing mechanic ever, shot-for-shot more expensive than wands yet still inferior), magic feels tacked-on and is essentially a colorful easy-mode archery, leveling up feels vague and pointless, and the mobs are simple. consumables are abundant yet have no clear distinction and and it seems potions don't properly identify half the time which makes them not worth the trouble. even the carryover gold mechanic feels unsatisfying, i'll end up blowing a whole run's worth of cash on some single-use magic or weapons and armor i'll probably throw away by level five anyway.

and don't get me started on the ui.

at least it's still in development. maybe it'll get better.

FTL was great, but it's about as shallow as i'll tolerate.

if you're going to play dwarf fortress, you should wait until the next release, it's going to be a big one.