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ButterflyEffect  ·  4336 days ago  ·  link  ·    ·  parent  ·  post: For Amusement Only: the life and death of the American arcade | The Verge

That is incredibly complex, and must take quite a while to get down and be able to pull off with any reasonable amount of complexity. I understand what you're saying with local competition being, essentially, better than online competition for fighting games.

We can agree on the matter of it being different. At a certain point in FPS games, you reach a level where everybody can aim and shoot with precise accuracy. At a high level it becomes a game of anticipating your opponent, much as in the realm of fighting games, and always be a step ahead. At that same point winning and losing also becomes a function of teamwork, and having an executable plan that could be altered at any second.