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Devac  ·  2852 days ago  ·  link  ·    ·  parent  ·  post: The first draft of the player's guide to my new world

Och wow. First of all, I really like it. There is barely a sentence where I don't want to know more or ask questions like "how?" and "why?". That's a great thing and quite frankly your ~5 pages made me more engaged that whole Forgotten Realms main setting book.

Pros:

- Names are meaningful. Personally I would take "The Reformed God Slayer Kingdom" than some "Gaholaugh" or whatever fantasy authors would want to roll from random syllable table ;). Even the non-English ones are actually pronounceable.

- Races are close to their popular trope, but each comes with enough distinct traits to make them feel different. I especially love the Elf description. Orks have relatable and very 'human' reason to produce half-breeds instead of being barbarians on the rape spree.

- The fact that all magic stems from divine source and is very rare really resonates with me. Even as someone fairly new to RPGs I managed to already get bored of Weave of Magic, Winds of Magic, Magic Field of Magic etc that seems to just exists and act as a safety net for situations where something would not make much sense.

- Your map has actual roads!

Cons:

- None so to speak at this point, maybe aside of the typos that I think that I have spotted below.

    In fact Dwarven metabolism is dependent on alcohol, which does not mentally effect them.

Shouldn't this be "affect"?

    rooted in seeing themselves as apart of the forest and not as distinct entities

"as a part" instead of "as apart"?