Yeah, it kinda degraded the experience that Valve originally set out to do. It used to be very stylistic and served as a game mechanic so each character had a very specific set of guns. The hard strengths and weaknesses were easy to tell in the most chaotic of gun fights. Now I don't mind some of the alternatives they had (like the backburner to the regular flamethrower) because it only slightly tweaked the original weapon sets. However, to completely change the play style of the character becomes a detriment to the game. There was no need to turn the demoman into a melee sword character or to give each character 10+ weapons to choose from for each of the primarys/secondaries/melee. That said, it still is a fun game but it definitely has lost some fundamentals as time passed. Just like any actively updating game, if you don't keep up means you will always be at a disadvantage.