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comment by user-inactivated
user-inactivated  ·  182 days ago  ·  link  ·    ·  parent  ·  post: Pubski: February 20, 2019

that sounds like a lot of fun, but you'd need to be aware of the patience level / desire for slow-burn of the players you get (if this is something you actually play on running yourself). pace adjustments are an important/overlooked part of running tabletop games

it's a lovely concept though




Devac  ·  182 days ago  ·  link  ·  

Thanks! I do plan on GMing and most of my players are into this sort of slow development, but it's a good point regardless. The simple fact that it's a closed environment is a device that stood the test of time (e.g. most dungeons made since the dawn of RPGs), but guaranteeing there's always something interesting to do becomes nontrivial without setting up combat encounters. It could be a prison colony or something that can potentially become equally volatile, but I'm not sure how to do it passably.