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comment by veen
veen  ·  105 days ago  ·  link  ·    ·  parent  ·  post: Pubski: August 29, 2018

Things are going well enough that I consider myself lucky.

Work is fulfilling and challenging, without becoming too stressful. Coworker of mine took up most of his holiday days so he's gone for six weeks. Which means I'm helming the data analysis ship on my own for a while. So far I've been able to parry everything without a hitch.

I rolled a new DnD character. My housemate and friend is having a go at serious DMing, so I'm having my second DnD session of the week tomorrow. I also gifted him the DM Manual for his birthday - no self-respecting DM is without one. I love crafting a character, it's a lot of fun trying to make a character come alive. (I created a thunderstruck Goliath Cleric in case anyone was wondering. )

The swimming pool near me is finally open again! It's been weeks since I last had a swim. Definitely noticably out of shape. But that's okay - I care more about swimming than about swimming well.

Looking forward to the weekend - the girl and I have a movie night planned.




Devac  ·  105 days ago  ·  link  ·  

    I also gifted him the DM Manual for his birthday - no self-respecting DM is without one.

It's a great gift but YMMV. It was invaluable for me at the beginning, can't recall using it more than once per adventure (~ 4-5 sessions) once I got a handle on it. Even that was mainly to get a quick estimation of appropriate CR if I didn't have a good encounter at hand and put good game flow over a tailored enemy selection.

Now, the Trap Compendium is the gift that keeps on giving. ;)

veen  ·  105 days ago  ·  link  ·  

Really depends on the kind of game that's played, too. My main campaign puts a lot of emphasis on good storytelling and fun gameplay, as opposed to for example a more harsh rule-bound game.

It's not just a practical gift - the book is also beautiful to leaf through for inspiration, and a subtle gesture of supportiveness.

Devac  ·  104 days ago  ·  link  ·  

    My main campaign puts a lot of emphasis on good storytelling and fun gameplay, as opposed to for example a more harsh rule-bound game.

Same. I enjoy both styles but can satiate my sporadic rules-heavy cravings by launching one of the harder roguelikes.

    It's not just a practical gift

I get that. And in case I said or implied something to the contrary: it is a great, thoughtful gift.

Though, speaking from experience, DM Manual is principally useful for D&D whereas books like Trap Compendium can be easily refitted for most other games, not exclusively the fantasy/high magic ones. If you are unlikely to change the system anytime soon, then it's a moot point. Otherwise… that's part of what I meant by the 'gift that keeps on giving' remark.

Either way, all in the name of fun.