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comment by OftenBen
OftenBen  ·  3524 days ago  ·  link  ·    ·  parent  ·  post: Worldbuilding 101: What's Your Seed?

In addition to the word salad I wrote last night I have copious notes on the magic system, various supernatural realms and entities, a modest campus map and some character bios/stats/feats for important NPCs. I also have the beginnings of a player handbook. I have a friend who is good with illustrator and he made it look really amazing. If I can find them I'll post the character sheets and few other pages.

I guess I could use some advice as far as story development. My plan was to create a universe and sort of drop the players in with a little background and let them explore it and find the story, but when I tried to run a test session it didn't seem to work all that well.





CraigEllsworth  ·  3524 days ago  ·  link  ·  

    My plan was to create a universe and sort of drop the players in with a little background and let them explore it and find the story, but when I tried to run a test session it didn't seem to work all that well.

What went wrong? Did you give them too little background? Did they not know what to expect? Did they not know what they could and couldn't do? Often players become quite hesitant when the rules are too hazy.

OftenBen  ·  3524 days ago  ·  link  ·  

I tried to direct them towards certain events, specifically the apparent suicide of a physics professor, but they felt I was just telling them what they couldn't do, rather than suggesting things that they could. And we ended up scaling up the power wayy to quickly too, I want magic to be something truly subtle right up until the very end unless things go very wrong.

Found the Player Handbook Sample