Wayfarers. But I am biased, because I wrote it. I am still working through a final rewrite. Here's a review of the Player's Manual. The structuring of the game takes those risky, exciting early levels of a characters in OSR games and manages to expand that into high level play. By making healing less accessible, increasing damage, and reducing hit point growth, characters will find combat a risky proposition, but the game provides numerous ways for characters to interact with the world to bring about more subtle means of negotiating a challenge than simple combat. PM me if you want some comp PDFs.The RPGnet user Simple Man stated that Wayfarers is the spiritual successor of AD&D 2e, and I find myself in agreement, but there's more to be said than that.