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caelum19  ·  3371 days ago  ·  link  ·    ·  parent  ·  post: 'Whisper' suggestion

Thank you! very helpful.

I'll be using ModelView. The plan is to translate every set of triangles contained in an Entity object to their x, y and z minus the camera's x, y and z, rotated to account for camera angle using cos, sin and tan magic with the Entity's rotation added on. Should that work?