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comment by FirebrandRoaring
FirebrandRoaring  ·  2330 days ago  ·  link  ·    ·  parent  ·  post: What are you playing?

    I got Pyre and Hob in an effort to improve my indie quota and didn't really end up liking either. Pyre was more interesting, but it seemed like an excuse to make a fantasy sports game.

Pyre had an interesting story, much like the rest of the Supergiant Games' games. I don't think they pulled off the gameplay part well, and the gameplay lacking was always a complaint about their games.

That being said, I enjoyed Bastion a lot for its story, and its simple mechanics did well by not distracting me from the plot and the atmosphere. Transistor went into a different direction, and though I enjoyed some of it (the "coding the reality" part, and the feel of the plot), I don't think it was an improvement upon the first step. Not sure if it's the case of "hard to top the first hit" or Supergiant experimenting.

I'm looking forward to Supergiant's next game, whatever it might be. They're good at creating the atmosphere, and I'd love to hear Logan Cunningham (Rucks/the old man from Bastion and the sword from Transistor; not sure who he played in Pyre) voice-acting again. I think they still have potential for good storytelling, though it's clear they're still growing. They'd need hard work to pull it off.

    So there's a half demon, half angel walking around the world and I'm really excited about all those possibilities.

For an uninitiated in D&D lore, what are those possibilities?





Isherwood  ·  2285 days ago  ·  link  ·  

Super late reply but...

Different beings in D&D come from different planes of existence. The Aasimar, angels, come from the celestial plane while Tieflings, demons, come from the abyssal plane. These beings are fueled by the energy from their planes, so having one creature who is able to tap into both planes could create a lot of trouble.

I'm thinking my player's son with, inadvertently, be responsible for rifts that are forming between planes. This means killing the son will be the easiest way to stop the rifts.