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comment by veen
veen  ·  22 days ago  ·  link  ·    ·  parent  ·  post: Pubski: August 29, 2018

Really depends on the kind of game that's played, too. My main campaign puts a lot of emphasis on good storytelling and fun gameplay, as opposed to for example a more harsh rule-bound game.

It's not just a practical gift - the book is also beautiful to leaf through for inspiration, and a subtle gesture of supportiveness.




Devac  ·  22 days ago  ·  link  ·  

    My main campaign puts a lot of emphasis on good storytelling and fun gameplay, as opposed to for example a more harsh rule-bound game.

Same. I enjoy both styles but can satiate my sporadic rules-heavy cravings by launching one of the harder roguelikes.

    It's not just a practical gift

I get that. And in case I said or implied something to the contrary: it is a great, thoughtful gift.

Though, speaking from experience, DM Manual is principally useful for D&D whereas books like Trap Compendium can be easily refitted for most other games, not exclusively the fantasy/high magic ones. If you are unlikely to change the system anytime soon, then it's a moot point. Otherwise… that's part of what I meant by the 'gift that keeps on giving' remark.

Either way, all in the name of fun.