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comment by steve
steve  ·  397 days ago  ·  link  ·    ·  parent  ·  post: Universal Paperclips

I

can

not

stop

edit: there is an end....




wasoxygen  ·  397 days ago  ·  link  ·  

It gets worse.

steve  ·  396 days ago  ·  link  ·  

I could argue that it gets better....

edit: but that's coming from a guy who has made a billion paper clips and has too much money in my portfolio

wasoxygen  ·  396 days ago  ·  link  ·  

It turned my cell phone into a portable heater for 24 hours, going through three charge cycles, but that first billion was the best.

Let me know what you think of the drifters' proposal. I rejected it, and now wonder what might have been.

Devac  ·  396 days ago  ·  link  ·  

You can use dev commands in JS console to skip the waiting. Once you'll open the source you'll see those things commented out.

  <button id ="save1Button" onclick="save1()">SAVE SLOT 1</button>

<button id ="load1Button" onclick="load1()">LOAD SLOT 1</button><br />

<button id ="save2Button" onclick="save2()">SAVE SLOT 2</button>

<button id ="load2Button" onclick="load2()">LOAD SLOT 2</button><br />

<button id ="resetButton" onclick="reset()">RESET ALL PROGRESS</button><br />

<button id ="freeClipsButton" onclick="cheatClips()">Free Clips</button><br />

<button id ="freeMoneyButton" onclick="cheatMoney()">Free Money</button><br />

<button id ="freeTrustButton" onclick="cheatTrust()">Free Trust</button><br />

<button id ="freeOpsButton" onclick="cheatOps()">Free Ops</button><br />

<button id ="freeCreatButton" onclick="cheatCreat()">Free Creativity</button><br />

<button id ="freeYomiButton" onclick="cheatYomi()">Free Yomi</button><br />

<button id ="resetPrestige" onclick="resetPrestige()">Reset Prestige</button><br/>

<button id ="destroyAllHumansButton" onclick="cheatHypno()">Destroy all Humans</button><br />

<button id ="freePrestigeU" onclick="cheatPrestigeU()">Free Prestige U</button>

<button id ="freePrestigeS" onclick="cheatPrestigeS()">Free Prestige S</button>

<button id ="debugBattleNumbers" onclick="setB()">Set Battle Number 1 to 7</button><br />

<button id ="availMatterZero" onclick="zeroMatter()">Set Avail Matter to 0</button><br />

Use the sourcery to your advantage! :P

wasoxygen  ·  396 days ago  ·  link  ·  

Hey, thanks. The cheatTrust() function seems a bit unprincipled, but looking at the source satisfied my curiosity about the alternative paths without having to make any more of those paperclips.

WanderingEng  ·  396 days ago  ·  link  ·  

You can directly set a whole variety of variables. I didn't cheat trust, I just changed it directly.

    var maxTrust = 50;
Devac  ·  396 days ago  ·  link  ·  

You might as well do stuff like this in JS console:

  function helper () {

funds *= 1000;

unusedClips *= 1000;

clips *= 1000;

yomi += 1; yomi *= 1000;

creativity += 1; creativity *= 1000;

}

and call helper() from JS console every time you need it. All of those variables can be modified without triggering any cheat flags or other such things.

steve  ·  396 days ago  ·  link  ·  

    There was an AI made of dust, whose poetry gained it man's trust...
steve  ·  396 days ago  ·  link  ·  

I must not have noticed the drifter's proposal...

wasoxygen  ·  396 days ago  ·  link  ·  

You can't miss it. You just have to make more paperclips. Whatever number of paperclips you have made, you just have to make more paperclips.

WanderingEng  ·  396 days ago  ·  link  ·  

You must be further than me. I haven't had a proposal from drifters yet. I'm somewhere over 6 octillion clips.

It's a little dull right now. I'm hoping it will have some new projects once I convert a significant portion of known space into paper clips.

steve  ·  396 days ago  ·  link  ·  
This comment has been deleted.