My alma mater, RIT, has a huge, top-ranked Game Design program. I know a lot of current and future game designers, most of whom haven't lost their first job yet, and some who were already lucky enough to land a job at a mostly stable place. I've asked many of them, tactfully, why they're doing it: developing almost the same skills, they could have a much more lucrative and stable job as a computer scientist or software engineer. For most of them, it's a labor of love: they love video games, and they'd rather work long hours for less to create more of what they love in the world then sell out and work for a company they don't believe in. Of course, since this is a labor of love, the working conditions suck, and since there's such a glut of game designers and because most games fail there's a lot of unemployment. But I'll bet it's damn hard to strike or organize in an industry where most of the people got into it because they don't think they could be happy doing anything else. There's always someone younger willing to work longer hours than you for less. Labor-wise, I think it's more accurately thought of as an art degree, not a STEM degree. By saying that I don't mean that they don't deserve better, just that they are unlikely to get it.