A small RC racing game made by Acclaim.
I still listen to the soundtrack, which rocked, and I'm still looking for a racing game that had the charm and non-seriousness of Re-Volt.
It's physics were advanced for the time (there was a physics mode, Realistic, that had proper collision, wheels against wheels would send cars flying, and all geometry was dutifully respected. And it fit the theme - the cars felt zippy, smooth, and light - and they WERE RC cars. Plus the arsenal - all mundane things turned against small cars to slow them down - ball bearings the size of bowling balls to physically block, oil puddles to completely nullify the opponent's grip for a while, some magnetic cannon to send cars flying in all directions in the path of the projectile, an overcharged battery to increase the speed of the vehicle, a shock field to stop other cars, water balloons to derail cars and fireworks that were the game's homing missiles, and the equivalent of the red turtle shells of Mario Kart. They couldn't be destroyed - but I'll be damned if the lighter cars didn't just FLY when hit with them.
Then there was the tracks - there was surprisingly few themes for them (I remember five: Ghost Time, Neighborhood, Toytanic (which is, obviously, a parody of Titanic) and Museum), but they were very well constructed - and they ALL were technically double-tracks, as they all had a different path when raced backwards (because of all the jumps, airtime and other step-related blockades).
I miss Re-Volt. One day I'll make it's spiritual successor - since the license to the actual IP was sold to a fucking Korean company, which butchered it and made it a horrible mobile game.
Though special shout-out to Liero (even though it was technically a DOS game).