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comment by thenewgreen
thenewgreen  ·  4520 days ago  ·  link  ·    ·  parent  ·  post: The Bach Code
As someone that has made 2 albums now, I still don't fully understand the art of "Mastering". Do you have any way to explain it. I've taken part in plenty of mixing/editing etc but the mastering process is beyond me. I just know that we send the albums off, pay someone $500 and they come back sounding louder with less peaks and valleys. Is it all about compression? What are they doing?




kleinbl00  ·  4519 days ago  ·  link  ·  
Mastering is the art of taking material that uses the full dynamic range of the expensive and precise medium you recorded it on and squishes it down so that it will fit into the shitty dynamic range of FM radio.

Sounds cynical, I know. But here, walk with me:

1) Backintheday, music was distributed on vinyl. Vinyl has some distinct advantages: a good disc on a good deck through a good system sounds really good, whereas on a CD, pretty much everything in the digital stage is identically mediocre. Vinyl also has some distinct disadvantages: pan the bass too far to one side of the stereo field and your record will skip. Use a dull lathe and it sounds like ass. Exceed the RIAA profile for your equalization and introduce artifacts. So "mastering" was the art of getting your music from "studio format" to "consumer format" where consumer format was transistor radios, 8-tracks and Montgomery Ward console entertainment systems. It was basically a way to get your music into "the real world" and reflected some "optimization" of the full spectrum of sound (multiband compression, soft-knee limiting, RIAA EQ, etc) in order to use every part of the dynamic range available to you.

2) When Sony introduced the Compact Disc, every playback system was as good as every other, and that playback system's baseline was right about at "reasonably good vinyl setup". There were a few hiccups while engineers around the world learned the wonders of dither, but by and large, 16-bit, 44.1kHz digital is a big step up from K-Tel. So now everything sounds pretty good and everything has pretty good dynamic range, but we still want it to "pop" on the radio and MTV, because how else are we going to sell the disc? So "RIAA curve" fell by the wayside and "maximize loudness" became the main principle.

3) Every single one of us now listens to MP3s. Our standard playback is tiny, shitty earbuds and a 320kHz lossy bitstream. The DACs on iPods and iPhones have sucked pretty hard since '08 (whenever they rev'd the last hard disk-based player) but let's be honest - they're taking the place of cassette tapes. And those shitty little headphones are orders of magnitude better than non-shitty headphones from even 10 years ago, thanks to the development of really good, really cheap neodymium magnets. Either way, the art of taking a bitstream lossy is its own "mastering process" and we have much less control over it than we really need (thank you Fraunhaufer) and it has not a lot to do with making the music fit into a given dynamic range and quite a lot to do with making it fit into a given bandwidth.

In other words, the reasons we came up with "mastering" are long gone. Even the last holdout - "mastering makes all the tracks on an album sound similar to each other to improve the album-listening experience" - is completely nonsensical in the modern world. Most people no longer listen to albums, and most bands that care about albums record them themselves. The era of an album being cut in six different studios by nine different engineers is over and it is never, ever coming back.

So, that's why "mastering" exists. Now, three stories:

1) A friend of mine wanted to be an engineer - we'll call him Bob. He was a MicroSerf; he could just go out and buy $40k worth of gear without thinking about it. I took Bob to an AES meeting about "mastering" in which we listened to three qualified mastering engineers butcher the shit out of someone else's material and he said "shit, I can do that." Found out later Bob had actually signed one of my other friends (not a mutual friend - we'll call him "Bill") to "master" Bill's album (http://www.myspace.com/smphq/music/albums/hacked-10390009) without really knowing what to do. Bob had me over and I explained the "principles" of mastering and let him be. Bill later told me that Bob had done the best mastering job he'd ever heard. When I told Bob this, Bob laughed - he'd tried a few things, he'd bought $2k worth of plugins, and in the end, he just spent nine hours drawing fader rides in Logic.

2) I went to an AMPAS event once where Bernie Grundman was speaking. Bernie has been one of the go-to guys for mastering for about 40 years now. And he's talking about theory, and he's talking about practice, and he's talking about all the subtle, beautiful things mastering can do, and then he says "and here's a great example" and proceeds to play Michael Jackson's "Rock with You" off of "Off the Wall." And it was beautiful - light, airy, almost jazzy. I was ready to eat my words and think "okay, when people really know what their doing - " when Bernie interrupted my thoughts like the record scratch in Allie McBeal with "and here's what it sounds like when it's been mastered: http://www.youtube.com/watch?v=z040cAt98zE And I thought "yeah. There it is. Smashed to within an inch of its life, and nobody even noticed."

3) I'm "mastering" a movie soundtrack right now. I mix it, get it within the limits, and then pass it through some heinous, monstrous preset built into Logic. That preset has linear phase EQ, multiband compression, multiband limiting and a brick wall limiter in it and their "final movie mix" is fuckin' aggressive. I took out the EQ, reset the multiband limiting and use the brick wall limiter as a clip gauge - if I hit it, I change the material. See, I have to hit DIALNORM and I can't pass +9 (ref -20) or the mix gets rejected by distributors. That's a broadcast thing. But more importantly, it's a supacheap zombie film and the guns need to sound like guns while allowing the movie to sound like a movie. Even with that, though, the best way to "master" it is to take out half the bullshit that Dolby thought it needed by default.

"Mastering" is largely bullshit. You don't need it. Don't try.

cgod  ·  2640 days ago  ·  link  ·  

A friend of mine has a small studio that he mostly uses for commercial work but he records bands he likes on the side.

He's a super likable guy and evidently a decent engineer. The people he cares to record usually have a super positive experience in his studio.

One guy had such a good time that he decided he didn't want anybody else touching the album and insisted that my friend master it.

My friend said that he didn't know anything about mastering and that he didn't really want to do it.

The guy insisted, said he would pay for the work no matter how it turned out so my friend buckled.

The guy and several of his musician friends thought it was the best mastering job any of their albums ever received.

He now has several guys who come to him for mastering even though he tells them that he doesn't know what he's doing and they should go somewhere else.

There are a bunch of tape labels around town and one thing my friend says is that mastering for tape is a different beast. If you don't know what you are doing it's easy to make a tape sound like shit.

kleinbl00  ·  2640 days ago  ·  link  ·  

flac sounds like you need to visit cgod.

kleinbl00  ·  2640 days ago  ·  link  ·  

Cassette tape dynamic range: 65 dB.

CD dynamic range: 90 dB.

Cassette tape frequency response: 16-18kHz on a good day, metal tape. More likely, 16-15kHz.

CD frequency response: 20-20kHz no matter what you do.

thenewgreen  ·  4519 days ago  ·  link  ·  
What if you were going to release your next album on Vinyl only? Would you say that there was more of a benefit to master, since it would be playing on a medium that still allowed for a wider range of sound? Also, do most studios that record for TV/Film use Logic? I've recorded 2 albums now, the first was with Logic and the second pro-tools. After the second, I bought a pro-tools rig a condenser mic, an sm58 and decided I'd start doing most of the overdubbing myself at home. I then plan on handing the entire album to a qualified engineer that I trust and say, "here, mix this".

I liked Logic though, it just seemed like pro-tools was more ubiquitous.

Thanks for the brief history of mastering. It makes sense especially after noticing that music has been getting louder and louder since the advent of CD's. It's really taken away from some of the subtleness of music.

PS. You should mix a new green song. It'd be a fun experiment.

kleinbl00  ·  4519 days ago  ·  link  ·  
Vinyl has more dynamic range compared to radio, and a really good vinyl record on a decent deck, through a decent pre, into a decent amp with decent speakers will likely sound better than a CD through the same rig. However, vinyl isn't nearly as good as half-inch tape at 30 ips. So are you going to release your album on reel-to-reel? And hey - we haven't even begun to delve into true audiophile formats like DSD, which will lay waste to an album. Hell - why not just release your album as 192kHz .wav files? More people will be able to play it back and it'll sound hella better, but it'll still have that "you're not cool enough to be able to play our album" vibe.

Almost no studios run Logic. I run Logic because I decided to invest in a surround studio in 2000. It was possible to run surround in Logic on anybody's hardware - by example, I use two Motu 2408 Mk IIs for TDIF I/O, which are 24 bit, 48 kHz, up to 24 I/O, and could be had (at the time) for $700 ea. Doing 24 tracks of IO in Pro Tools took three 888/24 IOs back then, at $5k each. To duplicate my studio in pro tools would have cost (up until March 2011) about $40k.

However, Pro Tools has actually supported their software over the years. The last printed manual you could get with Logic - Logic 7, actually says "although this software is capable of mixing in surround sound, we recommend that you leave that up to professionals." Not only that, but there's buggy code in Logic that clearly dates back to Logic Platinum 4, when i first started noticing it. Meanwhile, Avid basically did to Pro Tools with Pro Tools 10 what Apple did with OS X - come up with a whole new core, piss off the old school, and set sail for new seas. PT10 is a whole nuther animal compared to what came before; as one Avid guy put it, "you realize that TDM architecture was written for a Mac Quadra in OS 7?"

When I got started in "computer audio" the hot shit systems were Turtle Beach 56K and Digidesign Sound Tools. About the time I decided to buy something, Sound Tools became Pro Tools and you could record 4 tracks. I bought Turtle Beach Quad instead (it was literally the only thing available for PC) and it was terrible. Ran Cakewalk and it was terrible. Switched to Cubase and it was less terrible. Then switched to Logic and even with its germanic menus and bass-ackward structure, it worked. I ran it until Apple bought it and discontinued it for PC; frustration with Nuendo and Sonar is actually what got me on Mac.

But Logic still isn't really being supported, and Apple really isn't interested in having it be anything other than Garageband XL. And so I dropped $1600 on Pro Tools 10 and the Production Tool Kit so now I'm mixing in surround in Pro Tools. I've got a movie to finish up in Logic and then I'll be retiring it most of the way. Kind of a shame; there are things you can do in Logic that Pro Tools never really thought were worth bothering with. But I'm done being so far outside the envelope that I need to bring my space suit.

Talk to me about mixing a song in six months. I got lotsa shit on my plate at the moment.

thenewgreen  ·  4519 days ago  ·  link  ·  
"So are you going to release your album on reel-to-reel"? -That's a negative. I'm releasing it on 32" vinyl and mp3. I'll sell the vinyl and likely give the mp3 away for free. The only reason I'm really excited about Vinyl is for the artwork and the entire process of playing records. I collect vinyl and it's just more fun. I'm really in this just to share music, I've no intention of making any $ off of it. Ideally, I'd like to share the highest quality music we are capable of making.

It's amazing how much of the market protools and digi-design have, don't you think? That's a ton of power in the industry. I always got the vibe that the guy that recorded our first record had resisted pro-tools just to be the guy that didn't use pt. To me, they seem incredibly similar but PT actually seems more intuitive imo.

I guess I know who to turn to with my Pro-Tools questions. To give you an idea of my novice, only recently did I realize I could easily "reverse" tracks in audio-suite. -Yep, i'm that green. Sometimes I feel like my novice is a virtue and not a limitation. I recently re-listened to the first recording I ever made myself with pro-tools. (I'll try and post it). It's amazing how many strange sounds I got by simply recording unusual instruments and cutting/pasting etc. It's very low-tech but still, that's what works for it. Sometimes the tools take over the song, you know?

It's a fun profession you have though, with infinite possibilities. I imagine you are learning new things you are capable of every day. How cool is that? Not a lot of professions have that to offer. If you ever need a discerning ear, let me know.

Also, I just marked my calendar for 6 months from now. I'll hit you up then and if you have time, it could be a fun exchange. It's actually the perfect time line for me.

Good luck with your current "shit on your plate" and thanks for the thoughtful responses to my questions. I really appreciate it. If you ever find yourself in the Raleigh Durham area of NC, the first glass of brown liquor is on me!