printThe state of BioWare - With a project over six years in the making, the storied game studio enters a new era
by KapteinB
“If we’re talking about RPGs and the story-based stuff, Anthem is completely different,” says producer Mike Gamble. “Anthem, from its inception, has always been something that we wanted to be very different from a Dragon Age or Mass Effect or even Baldur’s Gate.” It began, he says, with a question: “How do you tell a story, how do you have an amazing game, in a cooperative space where your friends are telling the story with you?”