The experiment compared player reactions to two combat games, one that used ‘ragdoll physics’ to create realistic character behaviour and one that did not, in an animated world that nevertheless looked real.

    Following the game the players were asked to complete word puzzles called ‘word fragment completion tasks’, where researchers expected more violent word associations would be chosen for those who played the game that employed more realistic behaviours.

    They compared the results of this experiment with another test of game realism, where a single bespoke war game was modified to form two different games. In one of these games, enemy characters used realistic soldier behaviours, whilst in the other game they did not employ realistic soldier behaviour.

So this is what? 30? 40? studies now?




posted by francopoli: 296 days ago