This is someday going to be the document that I send to my players before we start. I'd link you to my full worldbuilding notes, but they are all in my head.

Some additional information that my player's aren't supposed to have from the outset:

- The Dwarven queen was sealed alone inside the capital city by her subjects because she became corrupted by a deity.

- I tried to hint that the Reformed God Slayer Kingdom had caused the destruction of Dal due to slaying a divine. That isn't actually the case. A divine was slain, but by the forest of the Refuge. It'll turn out that Dal had been planning to annex some of the forest.

- I tried to hint that the forest of the Refuge is a deity. It isn't. It is a Lovecraftian horror below the forest, slumbering. Whose dreaming mind is the source of all magic in Lanthis. It didn't destroy Dal through overt magic. Instead, it caused Dal to be hit by kinetic bombardment.

- Cromatheones va Zamatheones is the outpost of the first mage who created the goblins. He is now a necromancer, and seeks to awaken the horror below the forest.

- The Dwarves have what is basically a subway system to travel their kingdom quickly. They also do not need to trade for food. They do so to prop up Copeth.

Also, something I just realized I forgot to include in this draft: Actions in an area can increase or decrease the latent level of magic for that area. When it gets too potent, it condenses into a deity.

@rd95

@devac

If you have any feedback, I'd love to hear it. I've never tried to build a world before.

Devac:

Och wow. First of all, I really like it. There is barely a sentence where I don't want to know more or ask questions like "how?" and "why?". That's a great thing and quite frankly your ~5 pages made me more engaged that whole Forgotten Realms main setting book.

Pros:

- Names are meaningful. Personally I would take "The Reformed God Slayer Kingdom" than some "Gaholaugh" or whatever fantasy authors would want to roll from random syllable table ;). Even the non-English ones are actually pronounceable.

- Races are close to their popular trope, but each comes with enough distinct traits to make them feel different. I especially love the Elf description. Orks have relatable and very 'human' reason to produce half-breeds instead of being barbarians on the rape spree.

- The fact that all magic stems from divine source and is very rare really resonates with me. Even as someone fairly new to RPGs I managed to already get bored of Weave of Magic, Winds of Magic, Magic Field of Magic etc that seems to just exists and act as a safety net for situations where something would not make much sense.

- Your map has actual roads!

Cons:

- None so to speak at this point, maybe aside of the typos that I think that I have spotted below.

    In fact Dwarven metabolism is dependent on alcohol, which does not mentally effect them.

Shouldn't this be "affect"?

    rooted in seeing themselves as apart of the forest and not as distinct entities

"as a part" instead of "as apart"?


posted 2852 days ago