...modelling the behaviour and expectations of different, often competing groups – that is, treating the city as if it were a game – can reveal new and more effective ways to govern. Far from a distracting or frivolous way to spend time, then, urban-simulation games are in fact valuable tools for anticipating future conflicts of interest, impending moral risks, and even crises of infrastructure. Governing is gaming, we might say...

I think the article missed an opportunity to go into what/if actual simulations and software are used by city planners. I’d presume there is some. It’s one thing to discuss these ideas but another potentially more interesting one to concretely compare them with the real world scenarios.


posted 2996 days ago