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6d6rpg  ·  2860 days ago  ·  link  ·    ·  parent  ·  post: When humour games aren't funny

That's mostly because I don't have any questions to ask.

In this I would say it is possible to make a game where the intent is humour. It works best when the game is the straight man. It presents an unusual situation, plays it seriously and lets the players be the source of humour, based on extrapolation of ideas.

6d6rpg  ·  2859 days ago  ·  link  ·    ·  parent  ·  post: When humour games aren't funny

I'm always interested in what others are saying in response to the posts. The best way to get more responses is to ask questions of your own.

6d6rpg  ·  2860 days ago  ·  link  ·    ·  parent  ·  post: When humour games aren't funny

sigh. I was so bloody careful with the proof reading. Sorry.

6d6rpg  ·  2869 days ago  ·  link  ·    ·  parent  ·  post: 6d6 and the Giant Fighting Robot

The next page, previous page is something I've been asking the webmaster for for a while. I'll asking them again when the next big project is finished.

6d6rpg  ·  2869 days ago  ·  link  ·    ·  parent  ·  post: 6d6 and the Giant Fighting Robot

The setting would be a new IP.

If you go to http://6d6rpg.com/wiki/doku.php?id=open:settings:generic:book you'll find a big long list of the paths and advantages used to make a character in 6d6. To start with we're looking for suggestions for these.

6d6rpg  ·  2870 days ago  ·  link  ·    ·  parent  ·  post: 2400 things Mr. Welch can no longer do during an RPG

A classic piece of RPG humour.

6d6rpg  ·  2891 days ago  ·  link  ·    ·  parent  ·  post: Tabletop rpg: how to be a better GM

I've often found it easier to start with a broad campaign idea and then work with interested players to put together characters that fit. It helps with my immersion a bit; I've had a couple of campaigns where the links holding the party together have become credibility stretchingly tenuous.

6d6rpg  ·  2895 days ago  ·  link  ·    ·  parent  ·  post: 171st Weekly "Share Some Music You've Been Into Lately" Thread

Codes in the Clouds as the Spirit Wanes - https://en.wikipedia.org/wiki/As_the_Spirit_Wanes

6d6rpg  ·  2896 days ago  ·  link  ·    ·  parent  ·  post: Reviewing Rewind: Temporal Tales

mmm

You'd have drop all the character stats and resolution mechanics. Mechanically, the bits I'd keep would be the tracking of timelines and the earning of experience every time a new end point in the time loop is reached.

The author doesn't discuss this, as the game in intended to be stand alone.

6d6rpg  ·  2905 days ago  ·  link  ·    ·  parent  ·  post: Turning an extended fetch quest into a campaign

There's certainly value is having Sophietta's granddaughter join the party. It could be a very epic way of introducing a new player character. You'd have to be careful so that the Red Set wouldn't be too powerful or too weak. I'd be cautious about giving the party an escort quest. They can be difficult as the main focus switches away from the player characters.

6d6rpg  ·  2905 days ago  ·  link  ·    ·  parent  ·  post: Turning an extended fetch quest into a campaign

Certainly a good idea. Make the ending reveal a tragic one. The end boss becomes dealing with a sense of deep pathos.

Sorry, this comment is private.
6d6rpg  ·  2906 days ago  ·  link  ·    ·  parent  ·  post: Why are airplane Engines so big? By Minute Physics.

I was at an Airshow for an A380 flyover. Damn thing is scary quiet.

6d6rpg  ·  2910 days ago  ·  link  ·    ·  parent  ·  post: Whether the Weather in RPGs

No worries, thanks for the extra science. What kind of solar set-up would increase supercell formation?