I've been playing a lot of Noita again recently. It's basically Spelunky if Spelunky took place in a Falling Sands engine, and it's dope. But in typical roguelike fashion it is wholly unforgiving. The engine itself is really impressive with how well it handles all the particle simulation and such, and it makes the game feel so much more dynamic. What really makes it shine is the rather complex wand-editing mechanic.
Another thing that tickles my fancy about that game is the ridiculously large world with tons of barely-accessible secrets. It's kind of a nostalgia trip in a way. It reminds me of games like Battlezone '98 where maps might be 10x larger than the playable area needed to be for no goddamned reason. It's just so mysterious and I love it.
Also been playing M&B Bannerlord, but have been giving it a rest for a little bit. The shit thing about early access games is that the time it takes for a developer to go from EA to complete is typically longer than the time it takes you to get over a game.