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Devac  ·  666 days ago  ·  link  ·    ·  parent  ·  post: /quit: X-COM 2

This is about Long War for the first game, I haven't played the XCOM 2 yet.

Long War is… very different. It's hard, but for me, it was mainly about having to shift the gears from old mechanics to something new.

- You need to maintain a large roster of fairly evenly trained troops, as there is fatigue on top of longer recuperation time. Seriously, you want to have about thirty mid-tier troops over a dream kill team of officer specialists.

- Research requires more time, so you might find yourself still fighting with laser weapons sixteen months into an invasion. IMO it's enough for end-game, but your mileage may vary.

- Deployed squad size is larger, but your opponents have better cooperation procedures.

- Panic isn't as erratic when it comes to changes. Everything you build, from satellites to interceptor bays, will have an effect on it. Same goes for its destruction.

- Many more little tweaks like that, I can go on if you want.

It's hard, but I don't know if I would compare it in a 1 to 1 relation. You need to take your time, both in-game and out. It's a Long War after all. Also, Wiki is a frigging lifesaver!

If you like quality Let's Play videos, I can recommend Beaglerush's series on Long War.