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palidoozy




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I think you can make a broad-daylight horror game that would terrify the player, but it needs to be something subtle, something that throws the player off, and something that hits close to home for a lot of people. Abduction, for instance.

The issue with horror games, and making people scared, is that... people are scared by different things. A spooky camp night in a murder clown factory is one person's biggest fears, and another person's "meh." These change, too, as you grow -- when I was a kid I was afraid of the dark, I was afraid of monsters attacking me from the woods. I'd have nightmares about them. Now? I have nightmares about being late to work and getting fired, or nightmares that I've never received a job in the first place and I'm still languishing in unemployment. That wouldn't make a very good horror game, though.

On jumpscares -- there was a great quote by someone that I sadly can't remember, and therefore can't credit them, but it was "Jumpscares are to horror as tickling is to comedy." Jumpscares rely on a very primal instinct in humans -- we are started by things suddenly rushing at our face -- but I wouldn't necessarily call it horror. I love the FNAF series, but the jumpscares aren't why I like the games.

I think the overall issue you run into with horror games, is as you get older, subtler terror is more appealing, whereas when you're younger, very visceral blood-and-guts-murderer-jumpscares are more likely to scare you. You're going to get one crowd going "That's not scary" no matter what sort of game you make.

Personally though, I think one of the more successful horror games to come out was PT, though I guess that's not really a "game." It's both subtle and in-your-face at the same time. It's not enough to keep me up at night, but I thought it was really good.

Creatures!

I spent way too long with these guys. My only complaint nowadays is that everything takes so long, with time I don't really have.

I feel like Reddit improved my ability to hold a reasoned discussion -- not in a "oh, Reddit helped me out here!" sort of way, but a "oh my god I could become this, I need to take as many steps to NOT be this" sort of way.

Between the whole Sunil Tripathi fiasco, the current drama, love of low-hanging memes/puns, its constant need to jerk off to the idea of even the most disgusting portions of free speech being embraced, its love of vomiting up logical fallacy terms and using 'SJW' buzzwords to try to 'win' discussions... Yeah.

I'm not gonna say I'm perfect, but it's definitely influenced me. I don't know if it deserves praise for that, though.

I used to watch Labyrinth every year with my sister and my brother as a kid growing up, it became a tradition. I must have seen that movie 10+ times.

It was interesting how you could track our growth from kids to adults by our ability to notice David Bowie's terrifying crotch.

More work, especially in regard to personal stuff like comics. I don't want to leave my nice corporate job because it enables me to work and play on the personal things I want, even if I have less time to do so.

I've been in a position where money was tight but time was free, and I dunno. To me, it's a lot harder to find money lying around than it is to find time.