I played a good game recently called Forbidden Island where you have to work together with the other players to retrieve treasures from an island and escape before it floods.
There were plenty of games of Mastermind along the way, and mindless hours playing Yahtzee.
Steve Jackson Games had "microgames" which were really cheap and fun as wargames - anyone play Ogre or GEV?
This bequeathment also included a pamphlet by SJ titled GAME DESIGN: Volume 1: Theory and Practice It's a fun read. It ranges from discusion of hex vs. grid in war games, and pushes his generic philosophy for RPGs that underpins GURPS. It was written in 1981.
I also remember 'Cheap Ass Games' at the local friendly gaming shop. We bought them more than we played them.
Monopoly but no one ever won/lost because the bank was very generous with loans.
We were also pretty good at building houses of cards, which is especially fun when the surface you're building on is a fucking boat.












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