Hey Hubski, what are you working on? I don't care if it's a site, a mobile app, a painting or a website about the commodities metals markets, I want to hear about it!
I'm always working on the #hubskioriginalmusicclub. What about you?
No shame... share, spam, tell us where to buy the t-shirt.
It's good, very. It will be published and one day we will have a KB Hubski book club.
Yeah! Don't wanna jeopardize the privacy, so I don't even mind not knowing which book-club book is written by Kb as long as I know one of the books is his :D I just love everything made by Hubskiers, we're a talented bunch and it adds so much more to the experience when you kinda know the author. Like, I always get exited when I stumble upon veen's stuff somewhere else on the web.
Still writing in my travel blog. I'm trying not to post too regularly ( like, 3-5 times a week) so that I can have consistent number of posts. This way my blog doesn't die until next trip. I'm still at Bulgaria so there is MUCH more to come. I did take a little break for exams tho because tumblring takes up time. Not so much the writing but the socializing with others/getting your blog out there. Can't wait till next week, i'll have plenty of time to write more detailed posts as opposed to just posting pictures.
Nice! I'm working on a travel blog too. Also working on freelance stuff.
Well I made this beautiful little bastard. Mostly doing lots of writing, started that Hubski game like 8 weeks earlier than I was planning because I don't want it to fall under Chapter 20 syndrome and I already know how much it takes to make a game, even with a pre-determined engine. To practice for the game I'm drawing a lot. I want at least the character portraits to be original, though I can't do sprite work to save my life so I'll probably be stealing them and making slight edits. My blog is still a thing, but, meh.
I'm writing a western and it's gonna kick ass.
Working on a new story idea, going rather better than I expected. I'm thinking about turning the site I host my shorts on into a more detailed thing. It doesn't really serve a purpose other than as a "dashboard" for myself. I'm thinking about turning it into a project tracker / idea notebook. Trouble with that is, I do everything analog when it comes to writing, and I'd very probably never use them. The idea came from leanpub's handling of books (random book chosen as example). I like the top area/description, but would enjoy replacing everything below that with sections for notes, characters, locations, etc. I keep semi-detailed bios on characters (wants, fears, what they're good at, what they're bad at, how they think, etc) and locations. I like working from notebooks, and I've always worked that way, but at the same time, it'd be cool to have something like Leanpub that drew from markdown files on a private repo (or something). The front wouldn't be too hard with a templating engine and some simple CSS - it's the getting data that I always have trouble with. I'll probably abandon this idea because I don't have time for it. I also just finished re-watching House of Cards for the forth time, and I still love every moment of it. I wish I'd had more time to talk to Beau Willimon when I met him a few months ago.
I just spent the whole evening transposing this piece into Orchestral tuning in Sibelius. I have the music, but it's in Solo tuning, and I'm doing my recital in orchestral tuning. What is all this tuning nonsense you ask? back in the 18th/19th century when we were still on Gut core strings, Bassists who played solos would tune their strings up anywhere from a half step (in the late classical era) all the way up to a minor 3rd. The whole idea was higher pitches and tighter strings would be louder. It became tradition, and now modern bassists have inherited a bunch of rep for which we need special strings. I'm cheap, and also don't want to have to put solo strings on every time i need to rehearse with my accompanist, so I transcribed the piano part down a step so that I can read my part and we'll be in the same key. I kind of like working in Sibelius, and I've thought if music doesn't work out i could like, make critical urtext editions of pieces or something.
I've got two main projects underway at the moment. The first is a 10-15 minute composition that incorporates a variety of styles and techniques. I have to first compose 6 two minute minute 'Etudes' demonstrating various skills, which then go on to form the basis of the main composition. My concept for the moment is an ambient section, which evolves into an electro-acoustic/noise based section. From there fragments of rhythm develop until it goes into a full on breakbeat type piece with lots of glitches and weird rhythmic elements. I want it to groove but not recognisably. I want that sense of being at once graspable yet still noticeably odd. From their the the rhythmic sounds breakdown but still leave their suggestion of a beat, as a more developed, pulsing ambience from the beginning returns. The second is some sort of live, collaborative projection mapping project. I'll be doing the sound and my good friend will be doing the animation and mapping. We have little decided beyond that basic idea, but we're having a meeting today so hopefully things should start to flesh out. We know that we want it have some sort of overarching narrative, whilst still being abstract. We also want each element to inform the other to make a 'true collaboration'. Not just one person working to the others completed idea. We want something is dynamic and a proper fusion of the two worlds.
This crazy thing: http://www.CosmicTriggerPlay.com/ And a collection of unspeakable projects.
I'm working on a 3D game engine in Java, using JOGL. Currently only VBOs are used to draw so only static(Can't move type) drawing is viable, and also textures don't work yet but I'm getting there! here's a screenshot. It's FPS is capped at 90, but I can go up to 1500 FPS and it stays there without caring much how many vertexes I'm rendering, the model is loaded in with a custom file format exported with Blender using a fairly simple python script I made. the format looks like this Each model consists of submodels, submodels consist of a list of vertices defined by 3 doubles each, and a list of faces which connect triangles/sqaures between the vertices the reference. The model is loaded directly at start up and a list of triangles are stored, which can be loaded into a VBO with a single function. I intend to make this 3D engine capable of doing anything you'd expect a modern engine to do. It has a long way to go but it's really fun to make :)
http://www.srclarke.com/testing/wordpress/ Wordpress site! In testing! Don't mind the colors, because it doesn't have to go live until 11/15!
I've decided to save up for a drum machine, after I understand what a drum machine is, and begin making rhythms to become the next Flying Lotus and Thom Yorke. Speaking of which, did you know they did a track together?
You don't want a drum machine, dude. It's basically this but with hardware and expensive. So check this out. You can either download an app for your iPhone or iPad (I did - it's dope) or you can buy one of these. Which you shouldn't do. Because that exact model came out, completely unchanged, when I was your age. No lie. Bought my SR16 in 1995, son.
I feel, I feel. I dropped my phone down a stairwell so I'll check out the app when my parents trust me again! thanks for the rec.