Having written the attached link, I am now very tempted to run it as a campaign. Looking for suggestions, particularly as it lacks a proper conclusion.

The format at the moment involves the party, low-mid to mid level, going on quite the trek across most of their known world to collect a set of useful, but not very powerful magics items. The quest giver wants to recombine them so they can be gifted to a granddaughter.

I'm pretty happy with the encounters for gathering each item, there lacks a conclusion or boss fight to tie it together at the end. It's possible to tweak the campaign so that the encounters becoming increasingly difficult, but I feel it really needs more of an ending than Lady Sophietta going "Well thanks, here's your reward, bye bye".

Your suggestions, Hubski, please.

ghostoffuffle:

At the end, it's revealed that she doesn't have a granddaughter. Something happened on her last quest beyond just losing one too many pieces of the set that broke her a la Miss Havisham in Great Expectations. Something to do with a girl, not necessarily a real granddaughter but somebody with traits she admired and hoped one day to see in her own offspring?

Her husband indulges her delusions in a misguided attempt to care for her. But he's not without influence- as evidenced by the consequences of keeping the set instead of returning it. Conversely, if the party returns the set, maybe he can pull some strings as thanks for making Sophietta's foggy last days happy ones. If set is returned, permanent positive benefits for group re commerce, protection from law?


posted 2927 days ago